Other > Suggestions
Ghost Farm useful like never before
Johnnybravo:
It's useless. Nobody is going through forums to find this thing out. Even automatic radio0 spam would not make this thing useful, because radio is still Fonline specific and unrelated to Fallout which will all potential players know.
Wichura:
--- Quote from: Izual on October 30, 2011, 09:35:36 pm ---So we're just back to what I wrote earlier: you'll need immortal guards, and this is rather unusual in FOnline 2238. You could solve the thing by adding reinforcements (like in most guarded towns) but it does not exactly match the Slags background. Not saying your idea is bad, just pointing out some security flaws.
--- End quote ---
So let it be usual at Ghost Farm. We need clear situation there that says "go pew-pew elsewhere, it's pointless there anyway".
Pointing out security flaws and ways of abusing is welcomed, this is the purpose of the thread as well.
--- Quote from: Izual on October 30, 2011, 09:35:36 pm ---Tell that to the people that like to raid public locations :/
--- End quote ---
I don't see many volunteers raiding Klamath, Junktown or SF mine, and these are all guarded.
--- Quote from: Johnnybravo on October 30, 2011, 09:36:33 pm ---It's useless. Nobody is going through forums to find this thing out. Even automatic radio0 spam would not make this thing useful, because radio is still Fonline specific and unrelated to Fallout which will all potential players know.
--- End quote ---
I'm afraid you are totally wrong sir. Our Orphanage runs for over year and a half now, we use forums, in-game chat and IRC to inform people what we are doing. It works and will work, have no fear.
Johnnybravo:
Because you totally can't have any positive idea about people missing it.
naossano:
For someone who want to keep trolls away, you should not behave like one. I won't quote all those "useless" "brilliant ideas" or "did you read?"
I present my opinion about what i think should work.
How much bomber did you see at Hinkley ?
Can a bomber create magically a bomb in the area, all his dangerous stuff had been taken away, when entering the safe area ?
You still can give that damn 10 mm pistol to that noob, but outside the cave.
Inside, there is no way to camp and kill, as you can break the door, if the guards are dead.
Outside, you still can do it, but it is uneasy because of multiple spawn point, big map, and living guard, who would be away from their position if something bad happens.
The slag camp would be the only total safe place. The other areas (done and futures) would be less safe.
And i didn't say there would be nothing to do in the very safe area. Just that it would be safe AND open for everyone who behave correctly faction or not.
Personnally i remain skeptical with that player driven faction AND totally safe place.
If you want to occupy a place with your buddies there should be a minimal risk. (close area with weak guard, or open area with strong guards, like TC town)
A place that can be totally safe, shouldn't be safe only for members of your faction.
Or call it a public base. It could be better, as anyone could have a chance to get one.
Johnnybravo:
It's OK if that is NPC faction. You wouldn't see PKs in Enclave base either. And honestly, this is how every faction should work, to help you do things, there shouldn't be a thing like "noob faction", instead all the NPC factions should be somewhat helpful to players. That should include at least: Vault City Citizenship, Enclave membership, Brotherhood of Steel membership, being a Khan, NCR related forces (be it rangers or regular army, who cares...), being a security for Water Traders and Followers of Apocalypse membership, being a slaver.
This should cover nearly entire map, though it will require quite some work to get done.
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