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Ghost Farm useful like never before

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Wichura:

--- Quote from: naossano on October 30, 2011, 10:44:04 pm ---For someone who want to keep trolls away, you should not behave like one. I won't quote all those "useless" "brilliant ideas" or "did you read?"

I present my opinion about what i think should work.
--- End quote ---
I just feel tired of repeating the same things over and over, especially when I've already wrote about them before.

I present my experience as Mother Theresa of Wastes and I know what would, and what would not work. Orphanage runs long enough to tell this, longer than most of "alliances" or many pew-pew gangs. Besides who forbids you to make an alt of "Mad Max Wannabe" type, get access to Slags and roleplay a nurse for a while? Newcomers need many teachers, also experienced PvPers, to show them how to defend and attack vs other players.


--- Quote from: naossano on October 30, 2011, 10:44:04 pm ---A place that can be totally safe, shouldn't be safe only for members of your faction.
Or call it a public base. It could be better, as anyone could have a chance to get one.

--- End quote ---
We need to make all faction bases visible and public then. It's not fair to have a safe place only for members of faction, isn't it?

But seriously - I don't want that "safe" place be the same as "boring" one. And having access is easy - you just need to ask to be added to faction terminal. Thieves, assholios and retards gonna be eliminated pretty fast, after reporting them to trusted members of the Slags, by screenshot for example. This is the reason to keep "uber" AI guards there too.


--- Quote from: Johnnybravo on October 30, 2011, 11:11:50 pm ---This should cover nearly entire map, though it will require quite some work to get done.

--- End quote ---
We are offering all NPC-faction mechanics driven and maintained by players, real people, using existing in-game solutions, expanded on empty public location. So far "helpfulness" of NPC factions limits to buy professions and leave immediately.


Sure the idea is not "falloutish" or consistent with Fallout lore. But whole Tree Control isn't as well, yet no one whines about it.

Jackall:
I like this, nice idea.

T-888:

--- Quote from: Wichura on October 31, 2011, 07:44:09 am ---I just feel tired of repeating the same things over and over, especially when I've already wrote about them before.

--- End quote ---

I hear you , this is common when you make good suggestion people don't read enough before they start participating in discussion , then you start telling all the same stuff over and over...

I already gave a green light from my side , should be implemented and see how this all goes , if something would be wrong fixes can be made sooner or later anyway. Some dumb speculations about " 20 pvp tree control apez " etc. etc. are not good enough excuses to not try.

There must be a choice for new players , to start playing the hard way or to join some ingame " community " for a short while to get a hang of this game. I haven't read anything better than this suggestion so i won't degrade it because some possible flaws.

For those who are concerned by security flaws , i think wasteland APK's will have something more to do they should be the reinforcements :) At least it would be nice for them to have more to do ? Right ?

jan0s1k:

--- Quote from: T-888 on October 31, 2011, 12:07:11 pm ---For those who are concerned by security flaws , i think wasteland APK's will have something more to do they should be the reinforcements :) At least it would be nice for them to have more to do ? Right ?

--- End quote ---
Exactly, for now APK mostly are doing something like: "we kill pk on TC, that's why we harr anti pk", so even Chosen Soldiers, Rogues, etc can call themself "APK"

Johnnybravo:
Maybe some blindrats have not yet noticed, but all the people who ever wanted to really protect "weak" from malicious personas, were always raided back by groups of other people, who were never able find their own challenge.
In other words, protecting "noobs" from small groups of PKs will always attract big groups and make life of noobs as miserable as it was before. There is nothing what can players do with it, that's why it is good idea to allow NPC factions handle newcomers instead, and work on troll countermeasures (we all know that NPC factions as they are now are completely helpless vs bursts, dynamites or stealing for example).

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