Other > Suggestions

Ghost Farm useful like never before

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Rain:
Good wichura,if help is needed,i remember i owe you more than a single one.
Just pm me and i will teach the kids the Holy Art of crippling Pro peekays hands with shitty weapons.
I have a couple leaders characters i do not use to lend,if mercs are needed.


Time to start farming brahmins,yeah. ;)

Andr3aZ:
I think this is an awesome idea.

Few ideas from my side:

Tweak for the bomber/guards issue = Dynamite is forbidden, Slags are afraid the cave could crumble, so everyone having dynamite in INV or hands gets shot by guards.

Griefer/Gankers = Same as already mentioned, Guards are hostile to non-member/friends - Guards need to be fast respawning, average high in numbers, well equiped (or just 1-shot godmode guards). This would also bring free stuff for the beginners and their mentors if someone enters the cave with evil intentions.

Level requirement: max lvl is 21 to enable mentors, mentors (as suggested by wichura - experienced, known for their friendly non-aggro non-troll behaviour, members of the 2238 community) decide when someone is experienced enough to set out in the harsh wasteland. New mentors could be decided/voted by the existing ones too. (Faction Terminal rights for the mentors suggested by Wichura could handle this)

I would love to see this ingame. Great opportunity to have the newb-area many people always suggested, that isnt run by game mechanics, but by real players actually. Mentor behaviour should be checked by GMs from time to time to prevent some people taking over the place.

Jotisz:
+1 from me I like the idea especially if its expanded by what Andr3aZ said.
I don't think the scripting for this should be hard after all Vault city has a terminal too and as member you can check and see that it has quite a lot of member and settings.

Rascal_:
this game just neeeeeeds that idea to be implemented. Now its extremly newbies-hostile. A lot of newcomers just ragequit after some time of constant "trying and dying" at the beginis where they know absolutely no game mechanics etc.
This idea has a chance to help this game more than u can imagine.

Its gona be a natural ingame "tutorial" phase for newcomers.

Tomowolf:
Well the suggestion is about to start a villie for newbies or noobs which cannot search a PVE or other team.
It would be basic place without pr0 high guns and etc.
Then If Slags-players will allow player inside they will have to face doors like on Hinkley - If they got bombs or loaded burst weapons - they might not enter. And the rules would be like inside the NCr - no weapons in hand - so KoS on the guys with it - simple and easy. There is nothing to abuse, we do not want next pr0 project with GM leader - because it could get more whines and so on.



Edit: There could be also guys selected from forums which got much game experience and are much time online to be "members-teachers" which could add new newbies to the underground.
About lockpicks - Containers would be unlockpickable like the black doors which were there for some time in Ghost Farm (if its able)
And about the trolling inside - there is an option in SDK to give nonPVP inside one location - why do not give it underground?

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