Other > Suggestions
Ghost Farm useful like never before
Wichura:
--- Quote from: Graf on October 17, 2011, 10:30:32 am ---It definitely sounds like a good idea, but in my opinion it can be improved further:
To protect from making this place yet another battlefield: some level limit, that restricts high-level characters to enter.
To protect from suicide-bombers: add a couple of respawning guards there that are checking your inventory and your hands for anything illegal.
To make this place more interesting to visit: a simple dungeon with low-level creatures.
--- End quote ---
How do low level beginners can learn anything if there's no experienced dude(s) around? That's why level limit is pointless in that case.
Checking for dynamites - very good idea, I don't know if possible to implement tho.
Place should be interested, yes, but not self-sufficient at all. To gain exp from killing things people gonna go out, not sit tight in one location.
--- Quote from: avv on October 17, 2011, 11:10:23 am ---You want to help newbies? Shoot them in the face and take their items. That's how they learn best.
--- End quote ---
This is what most of pr0 playahs do, I think it's enough.
--- Quote from: avv on October 17, 2011, 11:10:23 am ---Safety is going to be the biggest issue with your nuubland. If the npc guards are weak, they get wiped out and the place will be camped by dedicated playtesters. If they are too strong you end up having a new ncr, unless the npcs work like militia and there's players monitoring it.
--- End quote ---
I thought about guards behaviour like Enclave or Brotherhood does - shoot on sight anyone out of faction. It's easy, makes sense and prevents merc-leader rapists or other trolololo bored kids from camping the place. Player X acts like an asshole? One of important members changes his status in terminal (that's why it's required) and boom! Who was player X anyway?
--- Quote from: avv on October 17, 2011, 11:10:23 am ---All hail Sheriff Wichura.
--- End quote ---
It's not only my idea and for sure not military organization. No sheriffs, drill sergeants, nano-penis leaders and so on.
Kelin:
Interesting idea, in fact you could start it right now only thing you need is lots of mercs and people you want to invite have to be signed in one base. These mercs can be your guarding NPCs, shooting only non-members. I think it works even when you put someone as a friend, doesn't have to be a pure member. This base (probably a cave) should be somewhere near to Modoc I guess. Hard to say if it's abusable, you could test it and publish a report on this forum like WWP did.
Wichura:
Yeah, but trying such thing now, with mercs, mercleaders and cave will lead just to make yet another battlefield there - "hey, some n00bs with lame mercs on ghost farm, go pwn them nao!". It is possible to keep the place running that way, but it's too much time consuming to make all necessary alts, put mercs, camp grid and stuff.
Map with screenshot added, feel free to download and modify it.
Michaelh139:
--- Quote from: Wichura on October 17, 2011, 11:23:01 am ---Checking for dynamites - very good idea, I don't know if possible to implement tho.
--- End quote ---
Already is if im not mistaken. They'll just need to up the value for checking it to the max.
Kelin:
--- Quote from: Wichura on October 17, 2011, 12:22:08 pm ---... but it's too much time consuming to make all necessary alts, put mercs, camp grid and stuff.
--- End quote ---
That's true.
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