Then whole game should be changed, so taking cover has nothing to do with randomness, because there're also crit tables, crit chances, to hit chances, damage spread, bullets hit per burst, encounters, skill checks etc. So who cares about randomness, if everything in game is already random. So it's not a reason. One more or one less random thing in game.
).Yeah this is exactly where the game should head - more dice throwing.
Why the fuck do people even talk about randomness in general in this topic ?
Instead of ac bonus, cover should provide simple damage reduction.
I like it ^^ got some questions though...1. I think you might have already mentioned it but how would you make your char take cover? Will it be "use" by clicking?2. Will you be able to receive cover from multiple blockers e.g.e a cluster of barrels shaped in a crescent?
But in the end it'll have the same effect. Always damaging on 50 hits or damaging on 100 hits with 50% chance are equal.
It's a viable option but damage reduction because you have some barrel in front of you doesn't make sense against bullets , only explosives. I mentioned that vs explosives you will have kind +DR but not vs bullets.
Damage reduction or low accuracy bursts are basically the same thing. Ends up causing less damage.But ac bonus vs single shot weapons goes like this: you either do damage or don't do any damage at all. Too random.Besides, best not talk about "sense" in this case because it's pointless. Barrel in front of you gives protection, doesn't matter what kind of protection is the most realistic but what's the most comfortable in terms of mechanics.
[tactics on FOnline suggestion/trolling]Remake JA2 on SDK with FT graphics based on post-apo Arulco? ;p
Chi si ritira dalla lottaE' un gran figlio di mignotta!