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Author Topic: I want to use cover!  (Read 2471 times)

Re: I want to use cover!
« Reply #15 on: October 13, 2011, 01:19:15 am »

Then whole game should be changed, so taking cover has nothing to do with randomness, because there're also crit tables, crit chances, to hit chances, damage spread, bullets hit per burst, encounters, skill checks etc. So who cares about randomness, if everything in game is already random. So it's not a reason. One more or one less random thing in game.

The whole game ? Why do people over exaggerate when it is unnecessary , maybe it's random. :)

If you take cover and let's say it's my cover system , you have a greatly increased chance to survive and have advantage over the enemy odds wise , some of it is random and some of it gives you clear advantage for example faster AP regeneration. Then again if you decrease maximum chance to hit from enemy fire it gives you actually a better chance to survive despite randomness and you exactly know that every shot 1/3 of shots at you will miss and that is an avarage value that people will have to depend on , if you make it a flat AC bonus then it is impossible to know how random it is due to the huge variations of builds.

Get my point ? It's impossible to make fonline2238 completly without randomness , you can only decrease amount of randomness so that the game is more enjoyable for us " pvp apes " and since cover gives more factors how to actually win battles it lessens the randomness.

Why the fuck do people even talk about randomness in general in this topic ? I guess someone wants another 10 page pointless and mindless discussion that leads to other random and pointless subjects that have no whatsoever deal with the topic.

).
Yeah this is exactly where the game should head - more dice throwing.

Have anything better to suggest ? Read the second paragraph and then make a topic yourself.

Or then again you know a better cover system then share it to the world , nobody forces you to stay quite.
« Last Edit: October 13, 2011, 01:27:22 am by T-888 »
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Josh

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Re: I want to use cover!
« Reply #16 on: October 13, 2011, 01:30:27 am »

I like it ^^ got some questions though...
1. I think you might have already mentioned it but how would you make your char take cover? Will it be "use" by clicking?
2. Will you be able to receive cover from multiple blockers e.g.e a cluster of barrels shaped in a crescent?
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avv

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Re: I want to use cover!
« Reply #17 on: October 13, 2011, 11:54:42 am »

Then whole game should be changed, so taking cover has nothing to do with randomness, because there're also crit tables, crit chances, to hit chances, damage spread, bullets hit per burst, encounters, skill checks etc. So who cares about randomness, if everything in game is already random. So it's not a reason. One more or one less random thing in game.

The point was that pvp shouldn't get more features involving randomness.

Why the fuck do people even talk about randomness in general in this topic ?

Because putting ac bonus for cover would increase the randomness in pvp. Currently we almost always hit at 95% whichs is basically a guaranteed hit per mouseclick. It is good thing honestly. If we're going to play more with 60% and 70% chances there's just going to be more "wtf miss??" reactions and frustration.

Instead of ac bonus, cover should provide simple damage reduction.
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Re: I want to use cover!
« Reply #18 on: October 13, 2011, 12:32:48 pm »

Instead of ac bonus, cover should provide simple damage reduction.
But in the end it'll have the same effect. Always damaging on 50 hits or damaging on 100 hits with 50% chance are equal.
One will say "wtf miss??" from time to time.
Other one will say "wtf on X% less damage??!1" after each shot and both will be frustrated! Yes second person will expect it as he knows that target is behind cover, but 1st person knows it too, and he knows that he may miss.
Also DR/DT will need more balancing or else you could be unkillable vs non-bypasses or cover can be useless against bypasses. If only it'll work like living anatomy that affects end damage if it'll be DR/DT or have separate roll instead of increasing AC, like "concealed" in DnD, where attacker doing 1st roll if he'll miss and if not, then gets to second standart roll against AC, or opposite, 1st he rolls normal attack, and if he hits, then another roll if he really hits or misses.
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Re: I want to use cover!
« Reply #19 on: October 13, 2011, 12:47:50 pm »

I like it ^^ got some questions though...
1. I think you might have already mentioned it but how would you make your char take cover? Will it be "use" by clicking?
2. Will you be able to receive cover from multiple blockers e.g.e a cluster of barrels shaped in a crescent?

1. Can be done like you say , or just by standing near the cover longer than 2 seconds.
2. No i think that would be hard to implement and unnecessary.

Instead of ac bonus, cover should provide simple damage reduction.

It's a viable option but damage reduction because you have some barrel in front of you doesn't make sense against bullets , only explosives. I mentioned that vs explosives you will have kind +DR but not vs bullets.

But in the end it'll have the same effect. Always damaging on 50 hits or damaging on 100 hits with 50% chance are equal.

It won't have the same effect in that case , can you stop arguing and being stubborn ? Constant DR is not random , AC is , the only thing i mentioned that flat AC is worst than maximum chance to hit both are random yes.
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avv

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Re: I want to use cover!
« Reply #20 on: October 13, 2011, 01:10:28 pm »

It's a viable option but damage reduction because you have some barrel in front of you doesn't make sense against bullets , only explosives. I mentioned that vs explosives you will have kind +DR but not vs bullets.

Damage reduction or low accuracy bursts are basically the same thing. Ends up causing less damage.
But ac bonus vs single shot weapons goes like this: you either do damage or don't do any damage at all. Too random.

Besides, best not talk about "sense" in this case because it's pointless. Barrel in front of you gives protection, doesn't matter what kind of protection is the most realistic but what's the most comfortable in terms of mechanics.
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Crazy

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Re: I want to use cover!
« Reply #21 on: October 13, 2011, 01:19:24 pm »

Damage reduction or low accuracy bursts are basically the same thing. Ends up causing less damage.
But ac bonus vs single shot weapons goes like this: you either do damage or don't do any damage at all. Too random.

Besides, best not talk about "sense" in this case because it's pointless. Barrel in front of you gives protection, doesn't matter what kind of protection is the most realistic but what's the most comfortable in terms of mechanics.

Agree!
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manero

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Re: I want to use cover!
« Reply #22 on: October 13, 2011, 02:46:58 pm »



Isn't it a cover?  :)

LagMaster

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Re: I want to use cover!
« Reply #23 on: October 14, 2011, 10:26:08 pm »

yeah, but try to hit something you are covering from

idk about real soldgers, but i do not think they are ether 100% covered and can't shot or 0%covered and can shot everyone, it is mad

real soldgers stay behindwalls and can expoze themselves a little bit to shoot 100% or blinf fire and be 100% covered, things we can;t do in 2238

the problem is that the original Fallout has this system, you go outside cover, shoot a bit then come back in the same turn, in Tactics you have the chance to shoot someone that does this trick with the special system of blind fire, but still, this is based on F2 and not FT and is not TB

so your sugestion is veary good covering a RT game based on a TB game, i hope it will be implemented in 1 way or and other
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Grommok

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Re: I want to use cover!
« Reply #24 on: October 15, 2011, 03:02:42 pm »

[tactics on FOnline suggestion/trolling]
Remake JA2 on SDK with FT graphics based on post-apo Arulco? ;p
LOL.
However making easier to avoid bullets and so on near big items (EG: carts, cars, behind windows) makes sense and shouldnt be too difficult to make, in terms of scripting. The hard part could be the window, because it has to cover only from 1 side, along with other stuff like that.
Also, some perks might improve\negate those advatages, example the Sniper (currently not usable for level cap) could negate those kind of bonuses on enemy, the Scout or Cautios Nature could double (after initial skill-kind of cover and so on calculation) the percentage of hit chance reduced, and so on.
Atleast that's what i think of it.
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