Well if you don't want to use drugs you will have to have 9 CHA and get Magnetic Personality perk. To stop from dying easy I would suggest having 10 END (ironic since most my chars have 1

). You're probably going to want a decent amount into INT for Doc and FA which leaves 8 (if you put 10 into INT) to be spread among the other Special Stats. I would highly recommend putting most, if not all, into PER so you will be able to see far away threats to your squad. I would not worry about carry weight as followers have near infinite carry weight. You won't be able to do much in combat yourself, but a troop of properly equipped and leveled trappers is a mobile death squad. For traits take Small Frame and Good Natured, and tag FA, Doc, and Outdoorsman skills. Take Awareness @3, Magnetic Personality @6, Explorer/Pathfinder/Cautious Nature @9, Life Giver/Medic @12, Life Giver/a perk from 6 you did not choose/whatever appeals to you @15 onwards. You should have 150% Outdoorsman and more into FA and Doc when you reach 21, how much depends on perk choices and personal preferences.
Let it be known that we of Outcasts/AAC do help people!
APK is not a lie XD