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Author Topic: Post wipe crafting cool down.  (Read 4569 times)

Re: Post wipe crafting cool down.
« Reply #45 on: October 15, 2011, 03:56:36 pm »

agree.
 Virtu, I'm not a member of faction which has 99+ mln caps on its bank deposite.And why the hell should i spare 2 hours to make 1 ba, which can be lost by any accident. i like this game coz of pvp, mass f*cking pvp, in >> top << gear. Coz i dont accept a fight when people use leathers and pistols, that's no sense of it, only if u're getting fun and trying to instakill someone. ANd what about bigguners? They're absolutely useless without top gear. Just imagine a bgguner which is rushing someone in leather jacket with flammer. that's ... mmm... s*cks

I totally agree. Bank interest = not balanced. It is to be eliminated. And to prevent the next session.
« Last Edit: October 18, 2011, 10:24:32 am by Graf »
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Re: Post wipe crafting cool down.
« Reply #46 on: October 15, 2011, 03:59:03 pm »

Some fight for stuff, others for whatever reason they think is worth it. If stuff is hard to get, players will not use it and there's going to be less action in general. If stuff is harder to get, after defeat players will withdraw faster because they have lost valuable and hard to get items and get demoralized easier. Currently you can lose 5 sets of combat gear and still be eager to fight. Fights aren't about items in the end, but victories.

The demoralization of the loss of staff? O_o
Maybe we should abandon the full drop as the other games? )
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Re: Post wipe crafting cool down.
« Reply #47 on: October 15, 2011, 04:11:26 pm »

Full drop is weird and not so realistic after someone is bursted his/her armor should be gone its immersion breaking that half of the body gone and the armor is still there...
Also melting should melt everything the guy had. Rockets should destroy all too.
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avv

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Re: Post wipe crafting cool down.
« Reply #48 on: October 15, 2011, 04:17:36 pm »

The demoralization of the loss of staff? O_o
Maybe we should abandon the full drop as the other games? )

That would make fonline pretty retarded in the end, players would start act like dumbasses because they didn't have anything to lose. They already do act retarded in bluesuit because bluesuits don't have anything to lose either.
Now stuff is fast to get but it's always faster to lose, so players will not give it away without slight regret even now.
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Wichura

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Re: Post wipe crafting cool down.
« Reply #49 on: October 15, 2011, 09:29:39 pm »

fix after a wipe:
- To reduce the experience of mutated moleratov, centaurs, etc. letateley;
- To make aggressive Enclave, Raiders, Remnant;
- Make a cd for a meeting Bos, Enclave, Unity, Caravans;
- Return the dullness of the psycho.
- Reduce the speed on the world map;
- Remove the NPC bullets in his hand;
- Do not enter bank interest;
- Return CD for Kraft;
- Return CD for gathering and extraction;
- Increase the price measure, now you can buy them at a price below the cost of their gear. It is possible to increase HP up to 200-250;



All these ideas were tested already, all were totally fail. It's a step back, the best way to make server deserted.
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Josh

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Re: Post wipe crafting cool down.
« Reply #50 on: October 15, 2011, 09:41:08 pm »

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