Other > Suggestions

I want to use cover!

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Reiniat:

--- Quote from: skejwen on October 12, 2011, 12:09:38 AM ---Wanna cover? Go play Gears of War or something similar...

--- End quote ---
Off topic: i guess you've NEVER played Gears of War online, if the game were about take cover and shot, then everybody would stay hided behind a cover and no one would die. Ironically, the best tactic in that game is the swarm. :P

About this suggestion i think that the actual game system was too hard to balance, and it needs many other thinks, change stuff like this will make devs begin from 0. ad thats unaceptable.

Johnnybravo:
While crouching or lying down reduced chance to be hit and increased chance to hit, their main purpose in tactics was to hide completely from any fire. It was also countered by grenades and rockets.

Anyway, there are several features in tactics that you don't have in vanilla fallout, and since fonline is based on vanilla and it's not combat/pvp only it's questionable whether they will ever appear in game. As far as I remember no 2238 developer has any plans for them, not even with 3D (and 3D is not required for it, it would just make it easier to create animations).


--- Quote ---Decreased maximum chance 15-25% to hit on the player who uses cover.
--- End quote ---
Yeah this is exactly where the game should head - more dice throwing.

avv:

--- Quote from: Johnnybravo on October 12, 2011, 02:15:02 PM ---Yeah this is exactly where the game should head - more dice throwing.
--- End quote ---

Exactly not.

AC bonus might make sense but the game don't need more randomness. Let's say 2 dudes are standing behind barrels and have 50% chance to eyes. The other shoots first and misses, his assailant returns fire and hits and scores a good crit. Why did he deserve to hit while the one who shot first didn't? Randomness is bad for game where players risk equipment and put determination and effort in trying to achieve goals.

Crits are random and they are basically the most hated feature in pvp because of the randomness. I want to die because of my own mistakes or the superior skills of the enemy, not because my enemy got lucky.

Instead of ac bonus cover could just give more dt or dr and crit resistance. Screw sense and realism in this case.

RavenousRat:
Randomness in games simply removes or lowers gap between players strength/skills/etc. and it's good for those who is weak and bad for those who is strong.
If game means testing player's game experience / reflexes / logic thinking, then it shouldn't have any randomness at all. Pure example SC 1/2, also WC3 is good example too, but still it has minor random factor as there exists min/max damage and dodge/critical skills, but it doesn't play improtant role. The only positive side of randomness is to give hope for weaker players to beat stronger players, without randomess they will have 0% to succeed, it means that you can't always relay on your skills and sometimes lose, making playing game for weak players somehow playable, or else they would simply leave.

avv:

--- Quote from: RavenousRat on October 12, 2011, 08:08:09 PM ---Randomness in games simply removes or lowers gap between players strength/skills/etc. and it's good for those who is weak and bad for those who is strong.
If game means testing player's game experience / reflexes / logic thinking, then it shouldn't have any randomness at all. Pure example SC 1/2, also WC3 is good example too, but still it has minor random factor as there exists min/max damage and dodge/critical skills, but it doesn't play improtant role. The only positive side of randomness is to give hope for weaker players to beat stronger players, without randomess they will have 0% to succeed, it means that you can't always relay on your skills and sometimes lose, making playing game for weak players somehow playable, or else they would simply leave.
--- End quote ---

That's what randomness does for sure and competitive pvp doesn't need that. Pvp is about reflexes, strategy, teamwork and logic thinking. All kinds of random stuff will just annoy the pvp-oriented people in the long term.

If this is about helping weaker players, then using cover won't help them because it will help skilled and experienced players more.

Taking cover would be good feature and increase the dimensions of gameplay but if it adds more randomness, it'd also add more frustration in the end.

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