Other > Suggestions
I want to use cover!
avv:
--- Quote from: T-888 on October 13, 2011, 12:47:50 PM ---It's a viable option but damage reduction because you have some barrel in front of you doesn't make sense against bullets , only explosives. I mentioned that vs explosives you will have kind +DR but not vs bullets.
--- End quote ---
Damage reduction or low accuracy bursts are basically the same thing. Ends up causing less damage.
But ac bonus vs single shot weapons goes like this: you either do damage or don't do any damage at all. Too random.
Besides, best not talk about "sense" in this case because it's pointless. Barrel in front of you gives protection, doesn't matter what kind of protection is the most realistic but what's the most comfortable in terms of mechanics.
Crazy:
--- Quote from: avv on October 13, 2011, 01:10:28 PM ---Damage reduction or low accuracy bursts are basically the same thing. Ends up causing less damage.
But ac bonus vs single shot weapons goes like this: you either do damage or don't do any damage at all. Too random.
Besides, best not talk about "sense" in this case because it's pointless. Barrel in front of you gives protection, doesn't matter what kind of protection is the most realistic but what's the most comfortable in terms of mechanics.
--- End quote ---
Agree!
manero:
Isn't it a cover? :)
LagMaster:
yeah, but try to hit something you are covering from
idk about real soldgers, but i do not think they are ether 100% covered and can't shot or 0%covered and can shot everyone, it is mad
real soldgers stay behindwalls and can expoze themselves a little bit to shoot 100% or blinf fire and be 100% covered, things we can;t do in 2238
the problem is that the original Fallout has this system, you go outside cover, shoot a bit then come back in the same turn, in Tactics you have the chance to shoot someone that does this trick with the special system of blind fire, but still, this is based on F2 and not FT and is not TB
so your sugestion is veary good covering a RT game based on a TB game, i hope it will be implemented in 1 way or and other
Grommok:
--- Quote from: RavenousRat on October 11, 2011, 05:52:01 PM ---[tactics on FOnline suggestion/trolling]
Remake JA2 on SDK with FT graphics based on post-apo Arulco? ;p
--- End quote ---
LOL.
However making easier to avoid bullets and so on near big items (EG: carts, cars, behind windows) makes sense and shouldnt be too difficult to make, in terms of scripting. The hard part could be the window, because it has to cover only from 1 side, along with other stuff like that.
Also, some perks might improve\negate those advatages, example the Sniper (currently not usable for level cap) could negate those kind of bonuses on enemy, the Scout or Cautios Nature could double (after initial skill-kind of cover and so on calculation) the percentage of hit chance reduced, and so on.
Atleast that's what i think of it.
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