Other > Suggestions
I want to use cover!
T-888:
--- Quote from: RavenousRat on October 12, 2011, 09:22:48 PM ---Then whole game should be changed, so taking cover has nothing to do with randomness, because there're also crit tables, crit chances, to hit chances, damage spread, bullets hit per burst, encounters, skill checks etc. So who cares about randomness, if everything in game is already random. So it's not a reason. One more or one less random thing in game.
--- End quote ---
The whole game ? Why do people over exaggerate when it is unnecessary , maybe it's random. :)
If you take cover and let's say it's my cover system , you have a greatly increased chance to survive and have advantage over the enemy odds wise , some of it is random and some of it gives you clear advantage for example faster AP regeneration. Then again if you decrease maximum chance to hit from enemy fire it gives you actually a better chance to survive despite randomness and you exactly know that every shot 1/3 of shots at you will miss and that is an avarage value that people will have to depend on , if you make it a flat AC bonus then it is impossible to know how random it is due to the huge variations of builds.
Get my point ? It's impossible to make fonline2238 completly without randomness , you can only decrease amount of randomness so that the game is more enjoyable for us " pvp apes " and since cover gives more factors how to actually win battles it lessens the randomness.
Why the fuck do people even talk about randomness in general in this topic ? I guess someone wants another 10 page pointless and mindless discussion that leads to other random and pointless subjects that have no whatsoever deal with the topic.
--- Quote from: Johnnybravo on October 12, 2011, 02:15:02 PM ---).
Yeah this is exactly where the game should head - more dice throwing.
--- End quote ---
Have anything better to suggest ? Read the second paragraph and then make a topic yourself.
Or then again you know a better cover system then share it to the world , nobody forces you to stay quite.
Josh:
I like it ^^ got some questions though...
1. I think you might have already mentioned it but how would you make your char take cover? Will it be "use" by clicking?
2. Will you be able to receive cover from multiple blockers e.g.e a cluster of barrels shaped in a crescent?
avv:
--- Quote from: RavenousRat on October 12, 2011, 09:22:48 PM ---Then whole game should be changed, so taking cover has nothing to do with randomness, because there're also crit tables, crit chances, to hit chances, damage spread, bullets hit per burst, encounters, skill checks etc. So who cares about randomness, if everything in game is already random. So it's not a reason. One more or one less random thing in game.
--- End quote ---
The point was that pvp shouldn't get more features involving randomness.
--- Quote from: T-888 on October 13, 2011, 01:19:15 AM ---Why the fuck do people even talk about randomness in general in this topic ?
--- End quote ---
Because putting ac bonus for cover would increase the randomness in pvp. Currently we almost always hit at 95% whichs is basically a guaranteed hit per mouseclick. It is good thing honestly. If we're going to play more with 60% and 70% chances there's just going to be more "wtf miss??" reactions and frustration.
Instead of ac bonus, cover should provide simple damage reduction.
RavenousRat:
--- Quote from: avv on October 13, 2011, 11:54:42 AM ---Instead of ac bonus, cover should provide simple damage reduction.
--- End quote ---
But in the end it'll have the same effect. Always damaging on 50 hits or damaging on 100 hits with 50% chance are equal.
One will say "wtf miss??" from time to time.
Other one will say "wtf on X% less damage??!1" after each shot and both will be frustrated! Yes second person will expect it as he knows that target is behind cover, but 1st person knows it too, and he knows that he may miss.
Also DR/DT will need more balancing or else you could be unkillable vs non-bypasses or cover can be useless against bypasses. If only it'll work like living anatomy that affects end damage if it'll be DR/DT or have separate roll instead of increasing AC, like "concealed" in DnD, where attacker doing 1st roll if he'll miss and if not, then gets to second standart roll against AC, or opposite, 1st he rolls normal attack, and if he hits, then another roll if he really hits or misses.
T-888:
--- Quote from: Josh on October 13, 2011, 01:30:27 AM ---I like it ^^ got some questions though...
1. I think you might have already mentioned it but how would you make your char take cover? Will it be "use" by clicking?
2. Will you be able to receive cover from multiple blockers e.g.e a cluster of barrels shaped in a crescent?
--- End quote ---
1. Can be done like you say , or just by standing near the cover longer than 2 seconds.
2. No i think that would be hard to implement and unnecessary.
--- Quote from: avv on October 13, 2011, 11:54:42 AM ---Instead of ac bonus, cover should provide simple damage reduction.
--- End quote ---
It's a viable option but damage reduction because you have some barrel in front of you doesn't make sense against bullets , only explosives. I mentioned that vs explosives you will have kind +DR but not vs bullets.
--- Quote from: RavenousRat on October 13, 2011, 12:32:48 PM ---But in the end it'll have the same effect. Always damaging on 50 hits or damaging on 100 hits with 50% chance are equal.
--- End quote ---
It won't have the same effect in that case , can you stop arguing and being stubborn ? Constant DR is not random , AC is , the only thing i mentioned that flat AC is worst than maximum chance to hit both are random yes.
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