Other > Suggestions
I want to use cover!
RavenousRat:
--- Quote from: avv on October 12, 2011, 08:24:29 PM ---That's what randomness does for sure and competitive pvp doesn't need that. Pvp is about reflexes, strategy, teamwork and logic thinking. All kinds of random stuff will just annoy the pvp-oriented people in the long term.
If this is about helping weaker players, then using cover won't help them because it will help skilled and experienced players more.
Taking cover would be good feature and increase the dimensions of gameplay but if it adds more randomness, it'd also add more frustration in the end.
--- End quote ---
Then whole game should be changed, so taking cover has nothing to do with randomness, because there're also crit tables, crit chances, to hit chances, damage spread, bullets hit per burst, encounters, skill checks etc. So who cares about randomness, if everything in game is already random. So it's not a reason. One more or one less random thing in game.
Jotisz:
Personally I consider the randomness a positive factor in the game. The surprises were always nice in Fallout when I just scored some instant one shot death there and though it is less fun if you on the receiving end however removing them would be a step away from Fallout just like RT combat even though its fun... personally I want to see stuffs that makes the game closer to Fallout.
Btw there is only one style of combat that would be ok here the tactics like however as it has been mentioned there will be no plan for that and I'm not felling bad about this after all it would need a fresh start too much stuff is there to implement and changes while the normal combat we have from the original game (TB) is totally ok for the game only RT needs fixing a way to make it close to TB I mean making TB perks work in RT like bonus move make actions sequence orientated and etc...
Luther Blissett:
Surely the randomness is what makes it an rpg game, with characters and stats etc? Those stats affect the percentage chances, as a digital equivalent to + or - something on a dice roll. You can easily click on an enemy in turn based, but whether it hits depends on the character's skill points - and though we don't see it, it's effectively done by "digital dice rolling" or randomness. If tactical elements, injuries or perks add or subtract a modifier to this, that's a good thing, surely? You have a 10% or 20% lower chance (for example) to hit an enemy in cover.
Johnnybravo:
Hey guys it was sarcasm, you apparently missed that.
Josh:
you know how well sarcasm transfers over the internet... -.-
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