Other > Suggestions
Implement Tragic the Garnerning as Arcomage conversion.
T-888:
Ahh yes arcomage , might and magic 7 one of my favorite rpg's , good times :)
I think it would be awesome , but i don't think that it is worth implementing due to the amount of work needed.
Sarakin:
Isnt Arcomage trademark owned by someone as well ? (formerly 3DO, now dunno)
MTG Shandalar is old as hell and even if there are just several card editions (you got shitloads of expansion sets and editions nowadays) I found it pretty entertaining.
Anyway if someone is willing to work on it, why not.
--- Quote from: Lexx on October 10, 2011, 03:37:55 PM ---Can you provide a more detailed description of how exactly the game works?
--- End quote ---
There is just one deck, both players have the same cards and the victory is determined mainly by randomness of the cards you get and how you gonna spend them.
Theres a tower which you must protect with its counter and a wall. When your tower reaches 0 or 100 you lose/win. By having 3 types of resources with their generators, you use cards to either fortify yourself and gain resource advantage or crush foe´s tower and his economy.
JovankaB:
Also, one resource provides mostly attacks, other mostly defense, and third.... I don't remember what.
Trademark is one thing, patent is another. Trademark protects only name.
About game rules, in M&M7 they were slightly different in every inn, which required different playing tactics.
Also I think player and NPC had it's own decks (with same cards) but I'm not sure about it.
Yea it's quite random but not as much as gambling checks and player still has enough control to make it interesting.
RavenousRat:
--- Quote from: Sarakin on October 10, 2011, 05:43:37 PM ---Isnt Arcomage trademark owned by someone as well ? (formerly 3DO, now dunno)
--- End quote ---
There're alot parodies on that game, in Space Rangers 2 you can play it in some text quest, but you have base instead of tower, shield instead of wall and of course other resources, etc. The game where I'm playing Arcomage it has the same card names, there's simply no word about "Arcomage", it's just called "card game", and everything is ok.
About rules, it's different, 100 tower is usually too much. Most used is starting 20 tower and 5 wall, 5 of each resource and 2 income, you need to get tower to 50 or all resources to 150 (noone never done this) or get opponents tower to 0 or less.
The tactic is very easy, as you both have the same deck and all cards are unique and only in 1 piece, it means if you have card A, your enemy can't have it until you use/drop it and the deck ends and cycle will start again. Don't drop cards that are useless for you but useful for your enemy and he'll never get it, don't rase your wall on more than ~5-10 if you don't have "Shift" card in your hand, or else enemy will change your and his walls if you'll have too high wall, if only you haven't used that card recently and don't let enemy to get tower >29 if you don't have "Dragon's Eye" card, because it's the only card that raises tower on 20. It means that tactic is very easy, and unfortunately you can't affect gameplay much, it's just who's more lucky.
JovankaB:
--- Quote ---The tactic is very easy, as you both have the same deck and all cards are unique and only in 1 piece
--- End quote ---
Then I'm quite sure that it's a bit different than in M&M7, because you had some double cards there.
Also it could be the case that each player had it's own deck, but I don't remember.
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