Other > Suggestions

Implement Tragic the Garnerning as Arcomage conversion.

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Cold_Fusion:
My bad, should have phrased it like "gathering or production".
It still doesn't change a thing tho...

Returning to Lexx's point about sigleplayer rules not applying to MMO, that's only because in the current state its more like Fallout-shooter then real MMO. Near-edngame gear can be obtained within a day and lost within seconds, that's why everything instantly depreciates and people never really play (apart from rare RP outbursts) characters who aren't 100% efficent in what they're doing (being mostly just killing others who actually tried to be productive, because its easier to profit this way).

Lexx:
A "real MMO," okay. Mind you, all other "real MMOs" have noob protection, you can't lose all your gear under most circumstances, and it must be harder to obtain high-level gear to keep players busy, who then continue to pay their subscription. Additionally, a lot things that do work in singleplayer just don't work in multiplayer, because of abuse, which is possible in a lot cases. Just think back at bounty hunting and co. It was scrapped because the mechanic just doesn't work in a multiplayer game. Also you are now saying that because you lose your gear fast, you can't play without min-maxing? That's nice and all, but I don't get what this has to do with the thread and gambling.

Even with a cooldown, gambling would become nothing else than a skill to farm money. Doesn't matter if gamble places are dangerous or not. You wouldn't care about the danger anyway, as you only go there with your high-skilled bluesuit gamble alt.

T-888:

--- Quote from: Lexx on October 17, 2011, 10:43:46 PM ---PvE gambling would be extremely easy with a pimped up gamble character. You could make money like nothing else. It will result in a lot people going to the machines, producing money. We actually had this issue already in the very beginning.

PvP gambling would be extremely unfair if a pimped up gamble character is playing against a "normal" character. It will either result in nobody playing against anyone anymore or everyone using a gamble alt. Both situations are bad for the gameplay and if a situation can be abused, it will be abused.

--- End quote ---

Always with excuses and no alternatives.

Do you want to make the game better or you just can't handle the work that needs to be done in order to make this game with some content ?

300% gambling alts = bad

300% skill cap for gambling = alts = bad

300% skill cap balanced even if you max it out , you won't be able to win all the time = alts = bad

lower the skill cap for example 200 and balance max that you won't win all the time = better

lower the skill cap for example 200 and balance max that you won't win all the time and set it up that you don't gain almost any significant bonus after .... let's say 160 or less = good

Since some universal crafter alts will be able to spare skill points into gambling due to it doesn't need shitloads of skillpoints , there shouldn't be any pure gambling alts.

Solution found , but fuck. Was it so hard ? No , needs work and implementing - yes ! This is considered minor stuff since devs have to do something bigger all the time - yes. Will this be implemented - most probably yes and we never know ! When we grow old and die.

since it's not perfect , nobody is gonna give a crap.

carry on in content less fonline 2238

i had to say what i wish to say

btw most people discuss pointless things that doesn't lead to anything else than more fuck.

Denying someones idea finding reasons and arguments why it won't work , what people should do is fulfill the idea.

Sarakin:

--- Quote from: Lexx on October 18, 2011, 03:36:44 PM ---Even with a cooldown, gambling would become nothing else than a skill to farm money. Doesn't matter if gamble places are dangerous or not. You wouldn't care about the danger anyway, as you only go there with your high-skilled bluesuit gamble alt.

--- End quote ---
People to do what is the most profitable for them. If I was ganged there regularly, I wouldnt consider it as profitable and rather find other means how to make my living. Its all about choices: Some like to craft their stuff, some rather kill NPCs, others would rather gamble.
Besides, I really dont know why you lean on linear skill functions e.g. 300% skill is twice the better than 150% skill. If you really want to limit alts (not gambling alts, but generally), why you dont make skill functions more cube root/common logarithm like. (The bigger the skill, the lesser gain)

Lexx:

--- Quote from: T-888 on October 18, 2011, 04:20:31 PM ---Always with excuses and no alternatives.


Do you want to make the game better or you just can't handle the work that needs to be done in order to make this game with some content ?
--- End quote ---

Haha, good fun. I am showing what the problems are and the response is "excuses, excuses!" I don't have the answer to all questions and I don't claim to have the answer to all questions. But I can tell you what will not work in the game, because of a) experience and b) of what we tried and failed with already.

With the next update, we are changing things already to make alts less attractive. If I remember correct, it was said already a few times- if not, then you know it now.

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