Other > Suggestions

Implement Tragic the Garnerning as Arcomage conversion.

<< < (5/10) > >>

Lexx:
Gamble skill must be totally out of the calculation, or else 'abuse' with gamble-alts will start.

Andr3aZ:
My linked suggestion is simply altering the already implemented dice to become a non-fakeable dice, because afaik the current dice just post a random number in the .e emote font style.

Would be easy to implement and nice to have imo. What players do with this dice is up to them.

Cold_Fusion:

--- Quote from: Lexx on October 17, 2011, 02:57:02 PM ---Gamble skill must be totally out of the calculation, or else 'abuse' with gamble-alts will start.

--- End quote ---

Dude, thinking like this one should render all skills useless, coz every skill asks for an alt specialised with it!
If someone wants to play a gambler to make his money, then why the hell not?

Especially that NPC-Gamblers' rewards would be small bets like 200 cash at a time and You can't always win anyways.
Besides, cooldown would be added to Gamble, representing the strain (just like with every other skill-related action).

If You want simple bets for Players only, then yeah, dice are fast and easy, but to mirror usage of Gamble skill ingame (Player Character's knowledge of tecniques, cheats, his gambling intuition etc.) my idea is simple and efficient, no?

Lordus:
 My diploma thesis was about intellectual property, so i can give you little advice. In general, rules and ideas of any game could not be protected by intellectual property law. Only graphic, text, name of the game,.. . So if you avoid to use same names, text or graphics in your game, you will not violate the intelectual property law.

 On other way, you could violate the competition law or bussiness law. More probably the competition law, but it would be very hard to prove, that your "game in the game" caused harm to holder of rights of Arcomage card game. If i would have more time, i can focus on some recently solved cases of similar topic, but i dont think it would be neccesary. If you little modify the card rules, there should not be any fear of legal consequences.

Lexx:

--- Quote from: Cold_Fusion on October 17, 2011, 08:14:40 PM ---Dude, thinking like this one should render all skills useless, coz every skill asks for an alt specialised with it!
--- End quote ---

PvE gambling would be extremely easy with a pimped up gamble character. You could make money like nothing else. It will result in a lot people going to the machines, producing money. We actually had this issue already in the very beginning.

PvP gambling would be extremely unfair if a pimped up gamble character is playing against a "normal" character. It will either result in nobody playing against anyone anymore or everyone using a gamble alt. Both situations are bad for the gameplay and if a situation can be abused, it will be abused.

Alts are not good. If we try to get rid of them, we shouldn't add situations to the game, where alts are very useful (nobody skills his main character - who needs to be able to fight and maybe craft - to a good gambler).

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version