Other > General Game Discussion
TC in the next session
Jotisz:
Town control is absolutely not good as it is. Militia should turn hostile toward anyone who attacks them and should remember him/her till all town militia is killed off. Players should choose what weapon militia will have but not the exact type so if someone choose bg for the guard he/she will get a mini, rocket, m60 or flamer. Militia should be made from locals therefore adding mercenaries or slaves should go. There should be way to hire extra guards but it should be by giving the money to the Mayor of the city and he will contact mercenaries these would be random guys and wouldn't be part of the Militia and their loyalty will lie in the hand of the Faction that have the city. Meaning if ruling faction start killing locals the hired guns will not attack them while militia would.
Towns control should be zoned up for timezones with 8 hours of capture time windows needed because not everyone lives in the same time zone and all should have a chance to have a TC fight with players and not with npcs. If we have timezones like City xy can be captured form 6:00-14:00 then everyone who wish to have the place can prepare for it. Madoc should be up for 24 hour fun, and depending on the Klamath mine Klamath should be guarded or unguarded city right now the situation that Klamath isn't guarded while the mine is guarded makes it look weird.
Also if town controllers have chars that have - reputation with the city guarding it depending on the number of + reputation guards it should be possible that militia rebel.
Example player A, B, C and D guarding Den
A has rep -450, B has -300, C has 0, D has 250. The end rep of the guards are -500 therefore if someone group tries to attack there should be a random chance that Militia will side with the attackers considering them liberators instead of enemy, this side changing should be for each Militia personally so not all of them will change sides.
The last one is probably real hard to code so it may be best to disregard it for now however I think it would make TC more way more then it is now sure it would be pain for those who go and shoot all but each char is able to leave at least one group out of the shoot them list and have at least neutral reputation with one town.
manero:
--- Quote from: Lordus on October 08, 2011, 08:20:21 PM ---TC capturing time windows is good for players with real life.
--- End quote ---
I wouldnt agree with that. As i remember i couldnt play TC because windows was like 12.00(GMT+1) Gecko(school/work) 15.00 Redding(school/work) Den 20.00(gf) and BH 21.00(gf)... Klamath and Modoc? Who cares... :D My fav hours for play is 22pm-1am and im sure there will be no TC window on that hour :)
Wind_Drift:
--- Quote from: Jotisz on October 09, 2011, 10:04:28 AM ---Towns control should be zoned up for timezones with 8 hours of capture time windows needed because not everyone lives in the same time zone and all should have a chance to have a TC fight with players and not with npcs. If we have timezones like City xy can be captured form 6:00-14:00 then everyone who wish to have the place can prepare for it. Madoc should be up for 24 hour fun, and depending on the Klamath mine Klamath should be guarded or unguarded city right now the situation that Klamath isn't guarded while the mine is guarded makes it look weird.
--- End quote ---
How's that cake taste?
Kanly:
why not a mix? Window but 4 window each day for each city (for different time zone or different lifestyle)
Gecko (0.00 - 1.00 ) (6.00 - 7.00) (12.00 - 13.00) (18.00 - 19.00)
Modoc (1.00 - 2.00) (7.00 - 8.00) (13.00 - 14.00) (19.00 - 20.00)
Den (2.00 - 3.00) (8.00 - 9.00) (14.00 - 15.00) (20.00 - 21.00)
B Hill (3.00 - 4.00) (9.00 - 10.00) (15.00 - 16.00) (21.00 - 22.00)
Klamath (4.00 - 5.00) (10.00 - 11.00) (16.00 - 17.00) (22.00 - 23.00)
Redding (5.00 - 6.00) (11.00 - 12.00) (17.00 - 18.00) (23.00 - 24.00)
So Tc any time but only 4 window to each city
Black Key:
I still don't understand... Why should 66% of the players, who like TC, would not be able to enjoy it 84% of the time.... Anybody should be able to enjoy the game but with your solution...
Moreover, with your planning, most of the french people would never be able to take Gecko or Modoc, except the week-end maybe. Same problem in the other time zones (with other cities). And the worst is that each hour, only one city could be attacked... No suspense at all... All the teams at the same place at the same moment... Absolutly no hope for the small teams... No more tactic... It will be stab, backstab, new backstab... Some big teams will surely camp the city before the beginning of the Window... All the looters of the wasteland will have a good planning: "Ok it's 8PM let's go to Den with my sneak+ratpack"...
And if a big team/alliance born (or if an old and big team come back...), it will be simple: they will dominate the Wasteland and have a very simple planning to follow to keep the control...
IMHO, it's not realistic, unfair, etc... A pure bullshit !
Still IMHO:
- you play when you can (& when you can you play ;) )
- you attack when your friends are ready and when your enemies are here.
- you attack your enemies where they are, and even the server says "TC mode OFF for that city" (we call that PVP).
- you try a TC when you feel like doing that, not when the server says "TC mode ON".
So for me:
- TC windows=more TC & better TC => Wrong
- TC windows=more security & RP => Wrong (Redding this week...)
- TC windows=boredom & less fun or no fun, even for the non-PVP players who would not stress anymore
And still IMHO:
- if you suppress the timer and the militia: longer fights & more fights
- if you suppress the militia: cities more unsafe & cities attacked more often (and even if there is no TC mechanism)
- if you suppress the chest: more insecurity inside & outside the cities
The majority of PVP players enjoy to fight and do not to take control of the cities for the chest/for their ego/their e-penis or whatever. They also, most of the time, don't care if the battle take place in that city or in this one: the PVP players roam over the cities to find an enemy to fight. When the enemy is suppose to control a city, of course they go in that city.
The chest is just a goal. The interresting thing is not to reach it but how you reach it.
So if you suppress/limit the TC with the TC Windows, it will not suppress the gangs, the PVP, the PKers and transform the Wasteland in Disneyland... It will be worst...
And the non-PVP "apes" will quite never meet the PVP "apes"... But it's maybe the goal, split the community in 2 boxes...
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