Other > General Game Discussion
TC in the next session
Ghosthack:
Town Control - the feature everyone loves, hates or at least probably has an opinion about.
We've been discussing this a bit internally, but we want to ask the community as well and see what you all think about the TC system.
So, we're unsure what to do with it for the next session, and with domination mode not making it until then, there's not going to be an alternative for TC yet (mechanics wise).
Linnea:
Ah shit i dont know, i been so much away from game last months..
But i think most will agree on that militia should be removed, for number of reasons not even worth writing about.
Also main reason why militia came in was cause of chosen soldiers and they're multiple bluesuit capture, but that got fixed with the timezone system, i dont know why militia wasnt removed then and there..
But anyway for next season i would like to see timewindows again, maybe not 1 each day for 1 timezone, but maybe couple of times, 3 intervals or whatever.. my opinon
Savager:
I think that mercs introduced in militia is not good, because can be exploited having merc leader alts, and reinforce the militia in like 10 seconds (i know this by heart, having wiped all the militia and suddenly BOOM 10 mercs transform in militia with lsw miniguns rocket launchers etc +400 hp each)
But militia should be changed, because when u buy some times get all shitty militia with knifes spears etc, and sometimes you get powerfull ones, and u have to kill the weak ones for having more slot for buying more.
I proposs that militia should have a organizated spawn rate. Lets say, when u buy militia you have more options:
Buy militia Sergeant (Max 4 ). U get RLauncher, Minigun, or LSW)
Buy militia Corporal (Max 4 ). U get Sniper rifle, Laser rifle, or Gauss pistol
Buy militia Private (Max 8 ). U get Smg, assault rifle, pk90)
The buying time should remain the same.
And MAYBE some option named "Reinforcement", that allow you fill "private" ranks with militia with shotguns or magnuns or wathever tier 1 shitty weapons. But this option can be only used 1 time per 2 hour.
Max militia total: 16
And no melee ones, because they are very very very bad. Taking out mercs, and adding a little more stronger militia it whould be better for defenders for having more options for buying, and not abusable by adding in no time 10-15 militia again with rocker launchers etc.
T-888:
My thoughts about TC is that it's classic and fits to the fonline nicely you just have to adapt it correctly and people will not hate it or get bored by playing it.
First of all you could decrease the timer it's really not fun to fight the timer and gangs don't need so much time to actually reach the city and start a fight , then again new TC zones in cities wouldn't hurt , it would force players to adapt new tactics at least some change to the current TC system. Decrease the strength of militia in overall and especially nerf merc militia almost to the ground , just a simple principle when a faction gathers to take a city , they expect to fight players not npc's and come on it's not fun to do 2 one hex bursts in a militia and it doesn't die , wheres the common sense in that. I could talk about militia all day long but i guess this will do.
I can't give opinion about timewindows i don't really know what it is due to i wasn't playing at the time , didn't know the game at all :) so if someone could enlighten me i would appreciate it very much.
I have nothing else on my mind right now , if something pops up i will edit post.
Nexxos:
I would be all in for timewindows, seperated in 3. When it's the time when there's the lowest amount of players online (4-7 AM gmt+1), only Klamath and Modoc should be available to capture. When it's the primetime with the most players online (around 8-10 PM gmt+1), All towns including the two biggest ones (Broken Hills & Redding) would available. Rest of the times there would be 4 (Klamath, Modoc, Gecko, Den) available ones for taking.
Militia is another problem, adding mercs (and slaves) with big variety of weapons and insane amount of health has to go away.
I wouldn't like to see militia removed completely, but it can't stay as it is now. Two of the bigger towns should have the availability for good experienced militia (with lots of hp, metal / combat armors, good guns), maybe a low chance for getting a good militiant when buying them.
Gecko and Den ("tier 2 towns") should have leather armor with not-that-bad guns and metal armor ones with a bit less good guns (something like shotguns, assault rifles and such, 200-300hp).
Klamath and Modoc should have militia, but only some weak unexperienced peasants (~100hp, leather jacket, pistols, melee weapons, sawed-off shotguns).
The militia amount in the cities is also a problem, 20 is too many. Maybe put 5 to Tier 1 towns, 8 to tier 2 towns, and 12-15 to tier 3 towns.
There would also have to be a way to avoid "easy militia killing" (camping in a small house with only one entrance, drastically slowing the rate of militia's assault for attackers.)
Navigation
[0] Message Index
[#] Next page
Go to full version