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TC in the next session

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T-888:

--- Quote from: Nexxos on October 06, 2011, 03:31:23 PM ---There would also have to be a way to avoid "easy militia killing" (camping in a small house with only one entrance, drastically slowing the rate of militia's assault for attackers.)

--- End quote ---

I pretty much agree to Nexxos , some very nice ideas.

Militia should remember hostile players for a short time period for example 15 minutes , it would make it a hell of a lot harder to suicide burst militia to the last one and it just makes sense.

By the way i like how people vote for tc to be removed but don't give any explanation why , i think those votes should be ignored :)

balio666:
What about let the militia system as it is while the town is not possible to be taken and remove militia while town is in a timewindows. That way TC will happen without PVE but factions handling the town can still organize events or whatever RP outside from the timewindows without the need of 10 BAs players to protect the town. There is also bugs to solve like militia killing each other and adding militia while timer is on.

Rascal_:
1 - fix militia bug - u can add militia when ur taking city when the timer is on - fix it
2 - disable possibilty to add mercs to militia
3 - nerf militia -> total ammount up to 6, without that sick crit chance/dmg output, 200hp max, leather armors, no gaus/pulse/sniper/RL/avenger/lsw/g11/bozar etc   <-> the purpose of militia should be just to take out some trolls during holding the city for some longer time - not to be even a factor in PvP overall
4 - add timewindows like Nexxos propose
5 - delete/hard nerf mercs

about those silly people who'r voting for -> "remove tc", ur mad rp maniacs wanna to kill this game even more ?, without PvP oriented players this server gona be antoher TLA like ghostown without real interaction with other players - u wanna pve ? play F1/F2
Im surprised that devs are even considering such options in poll....

Savager:

--- Quote from: Nexxos on October 06, 2011, 03:31:23 PM ---
--- End quote ---

I like more the nexxos suggestion. Tumbs up

killar_vortex:
my suggestion is a mix of what you guys said already:
1 - disable mercs/slaves militia
2 - nerf militia according to Nexxos' suggestion, make them smarter and less numbered, TC is about pvp after all, not pve
3 - add time windows (1 hour every 3 hours)
4 - reduce the timer, from 15 to 10 minutes
5 - radio-militia, when the town is under attack (if militia is alive) the militia calls for help in the official gang radio channel

// edit
ah, didn't write the "whys"... well:
1 - it can lead to the possibility to have merc leaders waiting in world map to add militia as soon as the attacking gang manages to kill the militia
2 - a more balanced and less numbered militia will make things easier for the attacker and less time consuming
3 - that way all the pvp oriented players will concentrate to do TC only during some times of the day, which won't result in "attacking the timer"
4 - 15 minutes are way too much, 10 minutes should be enough to gather players and attack
5 - another feature that would help the gang to better protect their town

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