Other > General Game Discussion
TC in the next session
Sarakin:
--- Quote from: zuhardu on October 09, 2011, 01:32:13 AM ---Lets say I have no real life... You are a better man then me and you are acomplished, having a real life and all. If I play whole day Fonline and you, having a real life, you only play 2 hours, why should you be compensated for your 2 hours and me be punished for a whole day. If you don't have time to play it's not my fault, so i shouldn't suffer. I am a full FOnliner and you are a casual. Why should the game compensate you in my loss? I had no ideea that TC is made for players with REAL LIFE, i thought is for gamers... If I can play more, I am suposed to win more.
--- End quote ---
Youre talking like TC is the only thing you can do in Fonline. You still have to gather equipment for those fights, deal with politics and do other related stuff. Heck, I dont even recall Section 8 as a major player in TC.
The rest of you who are complaining about TC windows, realize that you can PvP even without them. Moreover, were trying to find here a compromise and seems like lots of people who experienced TC windows before would like to bring them back with minor adjustmens, so that people from different time zones wont be restricted.
dskpnk:
Timezone are bad and so unrealistic ! Killgore gives a rly nice suggestion at the begining of the thread !
Black Key:
What people do in FOnline is not your problem. And if people enjoy to do only TC, it's still not your problem but you should enjoy to be surounded by happy people. If we prefer TC to classical PVP it's also our problem. And I think that all players can give their opinions even if there are not major players... Just because they are part of the majority...
Anyway, you say that WE are trying to find a compromise ? Who ask a compromise ? A compromise between what and what ?
66% of the players enjoy TC in 5 cities and PVP in New Reno. They CAN NOT enjoy it in the other places !
The others enjoy what they want in 8 cities and numerous small places. They CAN ALSO come in the TC cities but yes, it is dangereous. With the help of the TC "apes" they can even enjoy what they want under protection in the TC cities.
But it seems that it's definitly not enough to organize the world championship of hand-to-hand fight...
Anyway if we would be fair, we should give 66% of ALL THE PLACES AND CITIES to the 66% of the players who enjoy TC and PVP...
But no, those TC/PVP monkeys should let each TC city 20 hours daily to the 33% of players who dont care about TC, and enjoy the TC cities only 4 hours per day ? And only WHEN the others agree ?
It is that a compromise ? Are you kidding ??
So let's also setup a RP window in the 8 other cities and the RP players will only be allowed to enjoy their game play 4 times 1 hour per day in each city and let's see what they will say.... And in each of those 8 cities the TC players will play 20 hours per day...
Kanly:
My suggestion was a try for a comprimise between 2 different position of member of TC gangs (Lordus and Keigore)
but I admit I dont do TC so probably my idea was not right, would be better if HOW do TC were discussed by the gangs
(but in what give as prize for TC probably there is a little conflict of interest )
If the the gangs need more battlefield I suggest to create a new tribal village (if the map is a problem use the chosen one tribe) , maybe some square away from the chosen one tribe, with another name (I suppose there were other tribe around)
e g : stupid rock village ( with no militia, or only tribal one)
Necropolis too would be a interesting choice (so the bunker base could be more useful to gangs)
Eternauta:
-Players should remain inside the town map, otherwise control would be changed to None.
-No time window: a "safe" time sounds a bit unfair to me, especially if a faction takes a town just before "the window closes". Also, since the faction would need people inside the map to control the town, time windows would probably be rather useless.
-The town "economy" (TC loot box) depends on what is going on in there: TC loot will decrease if many NPCs and/or players die (factions might not go happy trigger in the towns they control, and they might keep their militia instead of killing them to get better NPCs) and it could ever drop to no loot at all if there is a terrible and long war in there - this includes NPCs and players dying during Town Control fights. I think it'd work against factions' concentration on a single town: if there is too much mess in Redding because all factions want it, there'll be no reward until those factions start fighting over some other town while waiting for the Redding "economy" to get better.
If a faction is able to keep a town for a long time and there aren't many deaths there, the TC loot will increase. Wouldn't be too much because as said they'll always need to have people connected and staying inside the map, so someone else will take the town eventually.
-Accepted gear should match the gear used by factions during TC.
-No "faction X is taking town Y" server message: the only people that will know about the attack would be the attackers themselves, and the defenders (members of the ruling faction will be in the town as already said, so they'll always know if they're being attacked) - other people won't know about the attack unless they are informed by one of the groups which participate in the fight.
-Pip Boy statistics: I used to think the Pip-Boy shouldn't tell you who's controlling each town, but players need to know it from some ingame feature somehow, so it shouldn't be changed. With statistics, if you want to meet members of certain town and you can see they are controlling town X, you'll be able to travel to town X and meet members of that faction.
-About militia and TC zones: I honestly prefer not to give a real suggestion about these, because I am sure they wouldn't be really good ones. I would to see militia with items like Metal Armor and Assault Rifle, Scoped Hunting Rifle, Improved Flamer, M60 as top gear, but like I said I am not sure my suggestions about these elements would be good for gameplay.
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