Other > General Game Discussion
TC in the next session
avv:
Influence zones could exist but so that they cover the downtown sectors so that gang desiring influence can't camp the corners of the map where they can form strongest positions. Downtown areas in general are in the center of map and accessible from many directions, making it hard to form solid defenses. In addition, like shown in that klamath pic, you couldn't receive or block influence when inside buildings.
--- Quote from: RavenousRat on October 15, 2011, 04:30:04 PM ---If you have dogtag, your name will have special color. Color1 for your gang members and Color2 for any other gang member, if you're not in a gang, then probably you won't see it at all to make life for 1st lvl bluesuit spies a bit harder.
--- End quote ---
Colouring is a good idea. But it won't affect those spies, they know who they are looking for.
zuhardu:
--- Quote from: RavenousRat on October 15, 2011, 04:30:04 PM ---If you have dogtag, your name will have special color. Color1 for your gang members and Color2 for any other gang member, if you're not in a gang, then probably you won't see it at all to make life for 1st lvl bluesuit spies a bit harder.
--- End quote ---
Well, another problem solved. Now let's hope the devs can implement it.
T-888:
--- Quote from: avv on October 15, 2011, 11:22:58 AM ---This could be fixed by getting more influence depending on how many players are online globally. The server checks the peak player ammount, currently about 200 players in the evening. Then it checks the bottom ammount, which is about 70 players in the night and morning. If some abusers like to do tc at night/early moring they get less influence because the danger of attack is smaller due to less players online globally.
--- End quote ---
I really do like your idea , but people with different time zones will still suffer , for example " Grim reapers " spanish faction that is active when most of the server is sleeping , so if they will want to gain influence and take control of a town they will have a huge disadvantage over other players.
We need a different approach.
avv:
--- Quote from: T-888 on October 15, 2011, 09:00:21 PM ---I really do like your idea , but people with different time zones will still suffer , for example " Grim reapers " spanish faction that is active when most of the server is sleeping , so if they will want to gain influence and take control of a town they will have a huge disadvantage over other players.
--- End quote ---
It's not huge disadvantage because they hardly encounter any resistance. Only if they were some uber kickass gang that would defeat everyone anyway it'd be a disadvantage.
T-888:
--- Quote from: avv on October 15, 2011, 09:43:29 PM ---It's not huge disadvantage because they hardly encounter any resistance. Only if they were some uber kickass gang that would defeat everyone anyway it'd be a disadvantage.
--- End quote ---
Hardly any resistance is bad for them because they don't control towns for RP reasons but to get a fight , it doesn't matter if their good or bad , they will still get less influence and pretty much no fight.
Maybe the influence gain should be constant all the time.
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