Other > General Game Discussion
TC in the next session
Ghosthack:
--- Quote from: Crazy on October 14, 2011, 05:17:10 PM ---Well, the whole concept surely sounds good! Only thing that might afraid me: teams leaving AFK people hidden in bathroom to gain influence.
--- End quote ---
Yeah, I've thought about this too, if you have any good ideas on how to counter it, do tell.
The toilet campers would still need to meet the required number of people and equipment, so anyone that is not AFK and finds them can kill them.
RavenousRat:
--- Quote from: Crazy on October 14, 2011, 05:17:10 PM ---Well, the whole concept surely sounds good! Only thing that might afraid me: teams leaving AFK people hidden in bathroom to gain influence.
--- End quote ---
I see it as positive side, as it gives another reason to stay in town - toilet patrol, you can do it even alone (if they're really afk), and as it was said, they will need to have equipment, it means you'll get loot, the problem is gaining xN more influence than supposed, as you can be not-afk with your friends just stay and kill players on sight, while proxy alts will fill whole building that you're guarding wearing minimum required items, this way noone will enter building. The only fun thing will be seeing bluesuiters running in building and suicidal exploding with everyone inside, but still they need to run to building alive 1st, as non-afkers will protected proxy-afkers.
T-888:
--- Quote from: Crazy on October 14, 2011, 05:17:10 PM ---Well, the whole concept surely sounds good! Only thing that might afraid me: teams leaving AFK people hidden in bathroom to gain influence.
--- End quote ---
Someone realizes my thought at last. Faction proxies hip hip huraaaa ! The most lagful bloodbath of them all.
Okay enough with troll.
Ghosthack what about the beacon ?
You do realize bigger gangs will still have a proxy in each city and that's not good , for scouting purposes not to gain influence in the case if beacons are removed.
avv:
--- Quote from: Ghosthack on October 14, 2011, 05:29:23 PM ---Yeah, I've thought about this too, if you have any good ideas on how to counter it, do tell.
The toilet campers would still need to meet the required number of people and equipment, so anyone that is not AFK and finds them can kill them.
--- End quote ---
You could use influence zones, like tc zones. Influence zones would border buildings so that no influence will be given if the character is inside a building.
--- Quote from: Ghosthack on October 14, 2011, 05:29:23 PM ---Possibly encouraging trade and movement of non-faction people, but how to safeguard such a system from abuse is not clear. If you have any ideas, put them forth.
--- End quote ---
About this one.
Random people could provide bonuses when participating in activities while tc gang is intown.
There aren't many profitable activities, shopping and buying profesions are the most popular things.
Problem with shops is that they sell good stuff and utter crap that players haul there. So no gang would like to protect someone who comes and buys all 223 ammo with radios from the local store. Shops simply need an adjustment regarding on that matter.
Guess the tc gang could get some influence for each profesion bought when they are around, but not more than actually having a gangmember inside or they will just relog to non-members and start buying profesions. Biomedgel, beer and dialogue trades could count aswell. Repeatable quests too, like shitshovelling, caravan packing and grishams bag quest but they are pretty non-profitable, players hardly do them. It'd be great if towns had repeatable quests that can be accomplished solely inside the town.
pti4ka:
Looks interesting...
but about this point:
--- Quote from: Ghosthack on October 14, 2011, 03:55:23 PM ---Yes, killing town people will negatively influence it.
--- End quote ---
What does it mean ?
If thats about NPS - biggunners etc. will alwaus kill them...
If about real players: Many guarded cities and low PvP LVL is one of the reasons why people leave FO... It evident that needed more PvP-PK action (not safeguarded zones or city-outside zones for TC)
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