Other > General Game Discussion
TC in the next session
avv:
Hah, sounds very interesting. Will require some hardass testing for sure.
Anything to encourage gangs not to shoot random towngoing players?
--- Quote ---Yes, killing town people will negatively influence it.
--- End quote ---
This can be abused. Trolls can take cover behind townsfolk and do everything to get the faction to accidentally shoot the npcs. They might for example aggro the whole town in a big flock and lead it in middle of combat, causing lots of accidental deaths.
In addition, current npc agroing system is awful, if you accidentally kill someone they will chase you forever until they kill you. And if you're 2x toughness tank some beggar will never manage to punch you to death. That should be looked into.
Ghosthack:
--- Quote from: Sarakin on October 14, 2011, 04:06:47 PM ---1. Only ammo rewards ?
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No, it's added, there will still be caps, nuka cola, cigarettes, and special rewards based on town (like gecko pelts).
--- Quote from: Sarakin on October 14, 2011, 04:06:47 PM ---2. Would number of faction members and place where they stand (TC zones or whole map ?) matter ? (
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Higher number and better equipment increases how fast influence is gained.
Whole map is used, not TC zones.
--- Quote from: avv on October 14, 2011, 04:38:55 PM ---This can be abused. Trolls can take cover behind townsfolk and do everything to get the faction to accidentally shoot the npcs. They might for example aggro the whole town in a big flock and lead it in middle of combat, causing lots of accidental deaths.
--- End quote ---
If the penalty is small enough, it might not be worth to troll, but yes, this is a big problem.
--- Quote from: avv on October 14, 2011, 04:38:55 PM ---In addition, current npc agroing system is awful, if you accidentally kill someone they will chase you forever until they kill you. And if you're 2x toughness tank some beggar will never manage to punch you to death. That should be looked into.
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This should be cleared every x hour in TC towns, will have to investigate why it doesn't work.
Izual:
Good news, seems we're a bit going on the road away from "bloodbath TC".
I personnaly think TC should be about controlling a location near town, but that gives advantage inside the town. For example, Faction controlling Sierra is gaining influence in New Reno. This way, everyone's happy, including NPCs :) But that's another story... New version of TC will be better than the one we got at the moment, indeed!
avv:
--- Quote from: Izual on October 14, 2011, 04:55:51 PM ---Good news, seems we're a bit going on the road away from "bloodbath TC".
--- End quote ---
Not necessarily if there's no encouragement to not to shoot random towncomers. One reason why tc is so scorned by random non-members is that they get always shot when entering unsafe towns guarded by tc factions. Even antipk factions shoot everyone they don't know during tc timer, it's common practice.
Tc is surely about fighting but it's also gangs taking over places and upholding their own rules. It hurts the gameplay that randoms are just encouraged to stay away from unsafe towns.
Crazy:
Well, the whole concept surely sounds good! Only thing that might afraid me: teams leaving AFK people hidden in bathroom to gain influence.
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