Other > General Game Discussion
TC in the next session
seb910:
--- Quote from: Wichura on October 11, 2011, 03:18:47 PM ---If Tree Control revolution is about to come, why not try this to implement?
--- End quote ---
It is some solution.
Ulrek:
Most of the current TC features i don't have a problem with, but i do have three things i'd suggest.
A: The militia all respawns instantly if someone starts the TC timer.
B: The militia remembers people who attacked them and they are added to a list of blacklisted players controllable at the sheriff.
C: Any mercs or slaves added to the militia gain no bonus HP or skills, you shouldn't get an uber army just because you told some normal mercs to guard your holy city (Redding comes to mind) that you just captured.
-Ulrek-
Wichura:
Maybe it was mentioned here already, but how about add TC to Necropolis (which is dead anyway) and remove it from Klamath (which is dead anyway)? Just to see what's gonna happen. It's beta, you know.
RavenousRat:
--- Quote from: Wichura on October 12, 2011, 04:59:25 PM ---Maybe it was mentioned here already, but how about add TC to Necropolis (which is dead anyway) and remove it from Klamath (which is dead anyway)? Just to see what's gonna happen. It's beta, you know.
--- End quote ---
Nothing?
Crazy:
--- Quote from: Wichura on October 12, 2011, 04:59:25 PM ---Just to see what's gonna happen.
--- End quote ---
More fuel spent, SEC price increase a bit.
Another question?
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