Other > General Game Discussion
TC in the next session
seb910:
--- Quote from: Heckler Spray on October 11, 2011, 11:07:19 AM ---What an interesting statement....
Man, keeping Redding to make it a fortress was not the point of our project, it was to make the town as lively and entertaining as possible. Cause FOnline is based on a famous C-RPG called Fallout.
Cause you probably don't know, but some players like to do other things than PvP in this game. I even know few guys who never play PvP at all.
Sorry for off-topic.
Kilgore's suggestion is a good basis, simple and effective.
--- End quote ---
But if there wont be militia players will not be forced to join swarms. And other small gangs could enter the city cuz nobody can stay in town for 24 hours. There will be not situations like one guy throwing rock to everything and PKing by militia. Thrust me I like do something different then PVP.
Wichura:
If Tree Control revolution is about to come, why not try this to implement?
avv:
--- Quote from: Lordus on October 11, 2011, 12:24:26 PM ---So why not this: Town controling gang would get equal amount of mined resources, caps from quests, harvested stuff that is mined, harvested, traded... in city during their town control. This would force gangs TO NOT BEHAVE LIKE IDIOTS, but it will grant more interaction among players. I.e. controling gangs could give players share from their income, or they can create some event from anothr source of caps. Or controling gang will prevent other players to bring their own booze, but they can free buy it from city NPC trader,... .
--- End quote ---
This is it. Defending gang gets bonus tc loot when players do quests and participate in activities in-town.
The thing is: there's hardly any meaningful quests and activities in towns. Nobody showels shit, hauls caravan boxes, gathers low tier stuff or does those npc quests in late-game. After a while everyone has alts with profesions so nobody buys profesions anymore. Towns simply need more activities that are meaningful, fun and profitable. HQ mines and drugstores are basically the only things that attract random people in tc towns.
Lordus:
Avv: Because you can loot enclave vs. brotherhood corpses and sell that broken crap stuff to every NPCs with caps. NPCs should buy only 0 det. without any repair done. This will force people to more craft, more stay in cities, if it would make crafting more easier (bonus for crafting in city workbench, bonus from mining in gecko, broken hills or redding mine, if your gang controls that city, ... ).
City locations should generate stuff or should ease to get stuff you need to pvp in that location. So i.e. Modoc (Klamath) is almost long range, it should be easier to get there long rifles (hunting rigle, sniper rifle,...), ... .
maszrum:
all thoes sugestions will change nothing in tc/pvp. sometimes i have feeling we playing totaly different game. dont understand why everyone want to support small factions, for what? that supose be harsh wasteland where only the strongest survive. strongest = more numberous factions, strentht = number. we will be have swarms, alliances anyway.. ist that really bad? its fucking MMO game.
keep going lordus, never give up! ;)
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