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Author Topic: A Vault Roleplay Project  (Read 22553 times)

Re: A Vault Roleplay Project
« Reply #105 on: December 01, 2010, 03:44:36 pm »

I would like to join but have no idea which character would be suitable for this project while I dont enjoy crafting.
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Kill them all and let the god sort them out.

Majer

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Re: A Vault Roleplay Project
« Reply #106 on: December 01, 2010, 04:11:32 pm »

Roleyplaying isn't about crafting...
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Phallus Erectus

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Re: A Vault Roleplay Project
« Reply #107 on: December 02, 2010, 12:34:12 am »

Please, GM, implement bald head man for before this. I want to be the resident skin head.
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Re: A Vault Roleplay Project
« Reply #108 on: December 02, 2010, 01:43:28 am »

i'm going to be the local hippie.

lucklily we already have longhairdude
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Ganado

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Re: A Vault Roleplay Project
« Reply #109 on: December 02, 2010, 01:57:50 am »

A GM cannot implement a skin... (but if a dev could that'd be great, I know it is planned at least)
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Re: A Vault Roleplay Project
« Reply #110 on: December 02, 2010, 10:31:05 am »

i'm going to be the local hippie.

lucklily we already have longhairdude

Need to put in Flower Child Perk.
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I wish there were bags, backpacks, etc. in Fonline.

LagMaster

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Re: A Vault Roleplay Project
« Reply #111 on: December 02, 2010, 07:34:35 pm »

I would like to join but have no idea which character would be suitable for this project while I dont enjoy crafting.
you can and it is recomanded to come whit a new caracter
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Re: A Vault Roleplay Project
« Reply #112 on: December 03, 2010, 02:46:29 pm »

when can we expect this project to start?

I'm guessing it's 'soon'. but maybe I can get a more precise answer
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Re: A Vault Roleplay Project
« Reply #113 on: December 03, 2010, 06:57:21 pm »

WHOA! I ceased playing a while ago but I see there is some seriously kick-ass project brewin'!

I'd love to take part in such thing. Only question I have is- are characters supposed to have some experience already (to make them more useful mechanic/doctor/scientist) or will everyone be supposed to create new characters solely for the purpose of this RP event (well, something more than event).

Also:

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LagMaster

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Re: A Vault Roleplay Project
« Reply #114 on: December 03, 2010, 07:00:58 pm »

you can and it is recomanded to come whit a new caracter
that means that level 1 is ok
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Re: A Vault Roleplay Project
« Reply #115 on: December 03, 2010, 07:02:03 pm »

This project is soo dead for a long time already. Of course someone has to stupidly gravedig.
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LagMaster

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Re: A Vault Roleplay Project
« Reply #116 on: December 03, 2010, 07:05:13 pm »

This project is soo dead for a long time already. Of course someone has to stupidly gravedig.
come on, is a good ideea, this shoud go on!!!
why you have to be so closed?
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Re: A Vault Roleplay Project
« Reply #117 on: December 04, 2010, 01:14:31 pm »

I hope it goes on... If it does I'm In :)
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Re: A Vault Roleplay Project
« Reply #118 on: December 04, 2010, 02:16:10 pm »

me too
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I dont know what to write
Re: A Vault Roleplay Project
« Reply #119 on: December 04, 2010, 06:23:33 pm »

why is this project dead? I didin't even know when it started... shit
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