fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 09:45:27 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 2 [3]

Author Topic: New item - painkillers  (Read 3327 times)

Wallace

  • "Not a bug. It's a feature"
  • Offline
Re: New item - painkillers
« Reply #30 on: September 24, 2011, 04:35:19 pm »

Well Grommok

Psycho isn't some kind of painkiller... It just makes you psychotic berserker (and psychotics often have much greater pain tolerance)

And Abe

I don't think that major and minor drug classes are needed (especially when they affect different stats like in case you pointed with Mentats and coffee)

Why not make "overdose system" which let's you take as much drugs as you like (until you pass out from overdose - Endurance dependant)
Logged

craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

Grommok

  • Desert Ranger
  • Offline
Re: New item - painkillers
« Reply #31 on: September 24, 2011, 04:49:22 pm »

Suggested lotsa time, by mee too.

About the minor-major drug classes.
I think that there should be some kind of "low-level" drugs, and you think too, otherwise you wouldnt have suggested to add Painkillers (that you described as a sort of "weak Psycho").

And for the Psycho stuff:
Damn, i thought it was also Painkiller ;)
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Wallace

  • "Not a bug. It's a feature"
  • Offline
Re: New item - painkillers
« Reply #32 on: September 24, 2011, 04:57:24 pm »

I meant not to implement different classes for one drug (like Abe said Mentats and coffee would be different class of nearly the same drug) but of course all drugs would have their tiers (craftable by different level of doctor's profession)

Now i hope i've stated everything clearly enough  8)
Logged

craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

Grommok

  • Desert Ranger
  • Offline
Re: New item - painkillers
« Reply #33 on: September 24, 2011, 07:20:05 pm »

Oh, now i understood.
Different types of the same drug? Sound a bit... dangerous.
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Wallace

  • "Not a bug. It's a feature"
  • Offline
Re: New item - painkillers
« Reply #34 on: September 24, 2011, 07:37:18 pm »

I still don't know if we understand each other

I meant not to implement different classes for one drug (...)

Mixing any drugs for whatever effects the players desire would be okay with some handicaps (like overdose system similar from Tactics)
Logged

craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

Grommok

  • Desert Ranger
  • Offline
Re: New item - painkillers
« Reply #35 on: September 25, 2011, 02:28:45 pm »

Now i've understood. I think i will shut up for awhile, otherwise i might say something else wrong  ;D
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Pages: 1 2 [3]
 

Page created in 0.071 seconds with 22 queries.