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Author Topic: New item - painkillers  (Read 3187 times)

Wallace

  • "Not a bug. It's a feature"
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Re: New item - painkillers
« Reply #30 on: September 24, 2011, 04:35:19 pm »

Well Grommok

Psycho isn't some kind of painkiller... It just makes you psychotic berserker (and psychotics often have much greater pain tolerance)

And Abe

I don't think that major and minor drug classes are needed (especially when they affect different stats like in case you pointed with Mentats and coffee)

Why not make "overdose system" which let's you take as much drugs as you like (until you pass out from overdose - Endurance dependant)
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Grommok

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Re: New item - painkillers
« Reply #31 on: September 24, 2011, 04:49:22 pm »

Suggested lotsa time, by mee too.

About the minor-major drug classes.
I think that there should be some kind of "low-level" drugs, and you think too, otherwise you wouldnt have suggested to add Painkillers (that you described as a sort of "weak Psycho").

And for the Psycho stuff:
Damn, i thought it was also Painkiller ;)
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Wallace

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Re: New item - painkillers
« Reply #32 on: September 24, 2011, 04:57:24 pm »

I meant not to implement different classes for one drug (like Abe said Mentats and coffee would be different class of nearly the same drug) but of course all drugs would have their tiers (craftable by different level of doctor's profession)

Now i hope i've stated everything clearly enough  8)
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

Grommok

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Re: New item - painkillers
« Reply #33 on: September 24, 2011, 07:20:05 pm »

Oh, now i understood.
Different types of the same drug? Sound a bit... dangerous.
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Wallace

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Re: New item - painkillers
« Reply #34 on: September 24, 2011, 07:37:18 pm »

I still don't know if we understand each other

I meant not to implement different classes for one drug (...)

Mixing any drugs for whatever effects the players desire would be okay with some handicaps (like overdose system similar from Tactics)
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

Grommok

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Re: New item - painkillers
« Reply #35 on: September 25, 2011, 02:28:45 pm »

Now i've understood. I think i will shut up for awhile, otherwise i might say something else wrong  ;D
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
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