Other > Suggestions
A few small suggestions.
Henderson:
Grommok:
Originally Beth licensed the right to make three new fallout games. Shortly after they bought the IP under the terms that Interplay could make the MMO. If however Interplay is not allwoed to finish, the deal is null and void, the IP will go back to interplay.
I rather enjoyed Fallout 3, and New Vegas turned out to be ALOT better (more like the originals in terms of story and dialogue) you should give it a shot, It was made by alot of the guys who made the originals.
I have had the pleasure of playing "wasteland" once before, I didn't find it to be that fun, nor would I say it came even relatively close to fallout in terms of sheer ass-kicking good times. Black-Isle is what made Interplay. Honestly I don't know what all the hate at Bethesda is for (Not implying that you dislike their company) If Bethesda hasn't stepped in, there wouldn't be a fallout anymore. If Bethesda hadn't bought the Fallout IP, Interplay wouldn't even be around anymore.
Grommok:
Well, than i lost a piece *-*
You bring some hope to me, to us all.
I must admit that, at first, i quite liked Bethesda's Fallout 3, atleast until i played Fallout and Fallout 2. New Vegas is ALOT better, much nearer to original games in both storyline and general feeling. BTW, the only thing that made Fallout 3 a game to remember , for me, are the user-made contenent.
Wasteland, is an old-school RPG, much much nearer to a tabletop game then Fallout, maybe for the TOTAL lack of graphic (everything is written). It wasnt bad for me, just a little too... empty, maybe for the lack of dialogue.
It isnt near to Fallout, it's only it's "spiritual" father.
jonny rust:
Ok, I'm gonna give New Vegas a shot one of these days, you guys brought me around.
As far as stacking guns goes, I think it makes sense to do it even if it is only the 0% det guns that are getting stacked. For one thing, it would make it easier to see the brand new guns quickly instead of checking each one.
In fact, if damaged guns slowly got repaired while in a merchants possession (lets say the merchant is doing it on his spare time) then merchant inventories would start to look much cleaner.
Same goes for armor
The other problem is ammunition, so lets say the merchant unloads the gun when he gets it, ammo goes one place and the gun goes another.
Grommok:
Actually almost always players unload the gun, but just in case they could get unloaded between a costumer and another.
jonny rust:
--- Quote from: Grommok on September 18, 2011, 03:09:08 PM ---Actually almost always players unload the gun, but just in case they could get unloaded between a costumer and another.
--- End quote ---
I find ammo in guns all the time, but then, I sell them with ammo all the time too.
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