Other > Suggestions

A few small suggestions.

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Henderson:

--- Quote from: Haraldx on September 20, 2011, 08:13:06 PM ---It still doesn't matter as we would never get on steam due to VALVe money making system. As long as we don't add anything like 5$ for 50k caps about which 2$ go to VALVe we can't get FOnline on Steam. Even if we do add such a feature (micro transactions) we get sued by Bethesda and get our asses fucked.

--- End quote ---

I would make them a little more expensive than that :P
They should do $1 for 1000 caps and pay both valve and bethesda.
jk.

Lexx:

--- Quote from: Henderson on September 20, 2011, 07:01:15 PM ---They don't though. They don't own fallout 1 or 2. Since when is it illegal to mod a game?
--- End quote ---

Fallout is theirs, we work with it's lore and all else. Also I've never wrote that it's illegal to mod a game. Though, if you check out the copyright statements in the original manuals (and probably where it's written elsewhere), there is written that you are not allowed to modify and release any files (which is something that every Fallout 2 modder has done by now, so it doesn't matter anyway. But it's still there).

Henderson:

--- Quote from: Lexx on September 21, 2011, 10:08:59 AM ---Fallout is theirs, we work with it's lore and all else. Also I've never wrote that it's illegal to mod a game. Though, if you check out the copyright statements in the original manuals (and probably where it's written elsewhere), there is written that you are not allowed to modify and release any files (which is something that every Fallout 2 modder has done by now, so it doesn't matter anyway. But it's still there).

--- End quote ---

Yes, the setting is Bethesdas, Not the original Games.

I was mistaken about it being a mod, I was under the impression that since it used the critter.dat and master.dat it was, Because like all other fallout 2 mods, Those files are needed.

Haraldx:

--- Quote from: Henderson on September 21, 2011, 08:31:29 PM ---I was mistaken about it being a mod, I was under the impression that since it used the critter.dat and master.dat it was, Because like all other fallout 2 mods, Those files are needed.
--- End quote ---
That's false. Fallout 2 mods require full Fallout 2, not just the critter.dat and master.dat as (I'm pretty sure) those are just the sprites, maps, tiles etc. As mods run on the fallout 2 engine (which doesn't consist only of the previously mentioned .dat files) they require the game itself and all the files that come with it.

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