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Author Topic: Changes based on Fallout timeline  (Read 2438 times)

Eternauta

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Changes based on Fallout timeline
« on: September 14, 2011, 05:43:01 am »

I have noticed that Adytum was renamed New Adytum and Lorraine explains it's how the place is called after it became part of the NCR. According to The Vault, this happened in 2241, but I am not sure when the changes were implemented in 2238.

The suggestion is to implement other (at least little) changes in locations according to events mentioned in the Fallout timeline.

For example, right now we are in the year 2258... President Tandi (who is 113 years old in our game and is still ruling NCR) was supposed to die in 2248, after that Joanna Tibbett became president until the Mojave incident in 2235, and Wendell Peterson should be the current President. We could also get new "over-head" messages from NPCs (about corruption or just making a comment about the change of government) in towns which belong to the NCR, especially if Tandi was so loved by the people while the next presidents were better allies with big landowners, as Caesar says in New Vegas.

I know that 1) this era is exceptionally long (inb4 whine about no wipe), and that 2) this suggestion might make me sound like some elitist "it's not like in the originaaaal! ><" sort of fan but the game feels a bit "poor" (sorry, I can't think of a better word) if years pass and California is always the same. War never changes, but the rest of the world does! [/cheap rethoric]

Maybe some changes in the game world could, in this era at least, eventually lead to some interesting event(s) as part of the so called "pre wipe madness". Of course this means a lot more work for developers and GMs so it's not the strong part of my suggestion.
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Lexx

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Re: Changes based on Fallout timeline
« Reply #1 on: September 14, 2011, 06:47:36 am »

Quote
and Lorraine explains it's how the place is called after it became part of the NCR.

This shouldn't be in the game, as the Boneyard isn't in the NCR yet.

The ingame time (year) is ignored, because it's running way too fast and having global changes per year is too much work to implement.
« Last Edit: September 14, 2011, 06:51:01 am by Lexx »
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Re: Changes based on Fallout timeline
« Reply #2 on: September 14, 2011, 12:32:25 pm »

I personally would prefer the developers keep working on what they are doing now to get the needed stuff done for a wipe to happen rather than them waste time on doing little flavor things for this era.
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LagMaster

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Re: Changes based on Fallout timeline
« Reply #3 on: September 14, 2011, 02:33:06 pm »

there are a lot of timeline bugs, such as Vic in Klamath telling that he traveled with a Tribal

we shoud change some dialogs in game(those probably are remains from TLA)
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JovankaB

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Re: Changes based on Fallout timeline
« Reply #4 on: September 14, 2011, 03:09:38 pm »

If 2238 was open source such little things could be fixed in no time by someone who cares.
But since it's not, it's better if devs work on what is important / they consider important.
« Last Edit: September 14, 2011, 03:11:21 pm by JovankaB »
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Grommok

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Re: Changes based on Fallout timeline
« Reply #5 on: September 14, 2011, 03:45:28 pm »

Technically dialogs can be changed with no time, it's only open the dialog editor, find Lorraine/Vic, change that particular line, and so on.
The ingame time (year) is ignored, because it's running way too fast and having global changes per year is too much work to implement.
Can be fixed by slowing time alittle, actually i dunno what's the timerate, but slowin' it a little (i think 10 mins ingame= 1 min in real) cannot hurt anyone, and make game a little more reasonable for those things. Yes, it's aesthetic, but games cannot be all bout fightin', 'cept you're Orc.
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Bartosz

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Re: Changes based on Fallout timeline
« Reply #6 on: September 15, 2011, 08:28:43 am »

If 2238 was open source such little things could be fixed in no time by someone who cares.
At worst it would be a big mess then. At best, the source/asset maintainers would die painful death due to overmanagement sickness:)
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Grommok

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Re: Changes based on Fallout timeline
« Reply #7 on: September 15, 2011, 02:50:36 pm »

A thing, however, could be done. You could develop a tool that allows players to "make new items" or modify existing ones, then we can post files from that somewhere on forum, you could check'em, value'em, make corrections where needed. This way the community plays an active role in deveploming the game, that cannot be a bad thing.
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Bartosz

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Re: Changes based on Fallout timeline
« Reply #8 on: September 15, 2011, 02:56:27 pm »

A thing, however, could be done. You could develop a tool that allows players to "make new items" or modify existing ones, then we can post files from that somewhere on forum, you could check'em, value'em, make corrections where needed. This way the community plays an active role in deveploming the game, that cannot be a bad thing.

What do you mean by 'items' and well, certain tool is in the work.
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Re: Changes based on Fallout timeline
« Reply #9 on: September 15, 2011, 02:56:50 pm »

Grommok you realize having the games time as slow as that would actually fuck up a few different things? Welcome to not being able to enter Junktown for many an hour or being able to shop in VC...
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Grommok

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Re: Changes based on Fallout timeline
« Reply #10 on: September 15, 2011, 03:01:59 pm »

What do you mean by 'items' and well, certain tool is in the work.
Good to hear. I think that this wont only make the game actual "made by gamers of it" (XD) but also make your life alot easier.

@Slaver Snipe: tell me where, in your real life, you find a magical device that can speed up time. In real you have to wait, plus with a little downside (many hours... yeah yeah, whatever you say) you could make everyone happier by making "timeline" events. Or make changes based on timeline. It is really a bad thing trying to make something more immersive that "PWND N00B!"?
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Quote from: Grommok
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Re: Changes based on Fallout timeline
« Reply #11 on: September 15, 2011, 03:09:36 pm »

Tell me where in Fonline, you find a magical device that can slow down the current speed of the game?  ;D  Yes in RL you may have to wait awhile but this is a GAME, people already hate the idea of waiting so much (aka Fonline: Simulator Of Waiting) so why exactly would many support being forced to wait even longer to shop in places that are only open in the day or night? I find it funny you talk about making the time take longer being more immersive when almost any RPG has time go by much faster than normal and becomes immersive because of it, people don't want to be stuck on the same day or night for too long.
« Last Edit: September 15, 2011, 03:11:48 pm by Slaver Snipe »
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Eternauta

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Re: Changes based on Fallout timeline
« Reply #12 on: September 15, 2011, 03:15:38 pm »

Grommok you realize having the games time as slow as that would actually fuck up a few different things? Welcome to not being able to enter Junktown for many an hour or being able to shop in VC...

I believe they were going to scrap that anyway.
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Johnnybravo

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Re: Changes based on Fallout timeline
« Reply #13 on: September 15, 2011, 03:43:38 pm »

At worst it would be a big mess then. At best, the source/asset maintainers would die painful death due to overmanagement sickness:)
The worst thing going happen is 9001 clones being produced. Open source does not mean you have to implement or include any 3rd party changes - just that everyone must make their changes public.

It would be quite different to have whole engine available, that would create huge challenge on developers side to stop people from cheating.
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Grommok

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Re: Changes based on Fallout timeline
« Reply #14 on: September 15, 2011, 03:54:03 pm »

Tell me where in Fonline, you find a magical device that can slow down the current speed of the game?  ;D  Yes in RL you may have to wait awhile but this is a GAME, people already hate the idea of waiting so much (aka Fonline: Simulator Of Waiting) so why exactly would many support being forced to wait even longer to shop in places that are only open in the day or night? I find it funny you talk about making the time take longer being more immersive when almost any RPG has time go by much faster than normal and becomes immersive because of it, people don't want to be stuck on the same day or night for too long.
After all, as long you're not in NPC faction, you can still enter Junktown, and make your trusty high Barter char with VC citiezenship...
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Quote from: Grommok
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