and Lorraine explains it's how the place is called after it became part of the NCR.
The ingame time (year) is ignored, because it's running way too fast and having global changes per year is too much work to implement.
Chi si ritira dalla lottaE' un gran figlio di mignotta!
If 2238 was open source such little things could be fixed in no time by someone who cares.
A thing, however, could be done. You could develop a tool that allows players to "make new items" or modify existing ones, then we can post files from that somewhere on forum, you could check'em, value'em, make corrections where needed. This way the community plays an active role in deveploming the game, that cannot be a bad thing.
What do you mean by 'items' and well, certain tool is in the work.
Grommok you realize having the games time as slow as that would actually fuck up a few different things? Welcome to not being able to enter Junktown for many an hour or being able to shop in VC...
At worst it would be a big mess then. At best, the source/asset maintainers would die painful death due to overmanagement sickness:)
Tell me where in Fonline, you find a magical device that can slow down the current speed of the game? Yes in RL you may have to wait awhile but this is a GAME, people already hate the idea of waiting so much (aka Fonline: Simulator Of Waiting) so why exactly would many support being forced to wait even longer to shop in places that are only open in the day or night? I find it funny you talk about making the time take longer being more immersive when almost any RPG has time go by much faster than normal and becomes immersive because of it, people don't want to be stuck on the same day or night for too long.