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Roleplaying in FOnline:2238

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Spades:

--- Quote --- Maybe, there should be a sort of "luck roll", that will give you chances of being saved after dying. (still you cant be saved after being melted)
--- End quote ---
i agree, i already layed out some ideas in my post above about that...
Also, i completely agree with johnny rust on alt/economy issue. Not that it matters :P

jonny rust:

--- Quote from: Eternauta on September 25, 2011, 07:01:16 PM ---Alting might not go well with RP, I guess we agree there. But saying that a guy who alts and plays different roles with each character is hypocritical, that probably just means you have no idea what RP means (which I don't think is your case jonny).

True roleplaying demands serious and mature players, they can play different roles with different characters without a problem. As said countless times, RP is about being the character, not yourself.

--- End quote ---

Alright, what I said was probably too definitive (I only just woke up) but I still think their should be boundaries when RP alting.

For starters, I think if you have two characters going at the same time then they should maintain separation. If they know each other, then thats probably just an excuse for them to outfit each other, which imo is anti-social and not about RP. I spend most of my time meeting people and finding professionals who I can trade with, or help mutually. I usually only alt to partake in RP's that my main character can't participate in and none of my characters know each other or help each other, they all have to crawl out of the same hole by their own devices.

Also, for me personally , I need to have a really good idea of what each character is like and wants out of the world before I can play him. Once I have him in mind I need to ask myself if I will actually enjoy playing with him for a long period. Usually, I won't.  I can't personally have a dozen characters on the go at once and RP each one well, so instead I focus on just one or two who are on different parts of the spectrum and who never meet. But I guess each of us have different limits.


--- Quote from: Spades on September 25, 2011, 07:22:21 PM ---Also, i completely agree with johnny rust on alt/economy issue. Not that it matters :P

--- End quote ---

It does matter, a working MMO needs to have a working economy. Since we are still Beta its no wonder that it doesn't yet work, but whats the point of testing if we aren't going to address/solve things like this?

Andr3aZ:
quick sum-up of this thread:

-roleplay is possible with motivation of the players doing it
-roleplay in unsafe places without GM protection can be beat down easily or are target of lulz-hungry players
-roleplay is restricted due to game mechanics (whatever they be: NC/alting/interaction etc etc)
-roleplayers and non-roleplayers might have difficulties amongst themselves.

Now what I would love to know from this discussion:

If you could roleplay a specific role that is not bound to the "normal" player-character, for example an intelligent deathclaw, a broken robot wandering around, a dog, a ghul crazy or a mutant of the Rotma, would this encourage you to roleplay? It would come with ups and downs game mechanic side of course. A ghul would be immune to radiation but also weaker in physique (i hope i spelled that right).

The reason I ask this is because I would personally love to have a character to do such. I also would love to encounter a group of player ghul crazys or muties when im on a "normal" human character. It would bring much more variety.

Sadly those options lead to possibilities of exploiting again. Nobody is forced to RP with those characters and we soon could have PvP-Apes becoming PvP-Muties and that wouldn't be the reason it was intented for :-\

Crazy:

--- Quote from: Andr3aZ on September 26, 2011, 09:13:26 AM ---Sadly those options lead to possibilities of exploiting again. Nobody is forced to RP with those characters and we soon could have PvP-Apes becoming PvP-Muties and that wouldn't be the reason it was intented for :-\

--- End quote ---
No PvP ape will ever become a mutie/ghoul as main PvP char, because the unability to run is too much, no matter the reward.
Second, it may surprise you, but some PvP apes also do RP.

Andr3aZ:
Good thing you reminded me about missing run animations.
That makes it really do-able to implement such feature.

But yeah, the outcome is still dependant of the players personal behaviour.


PS: No insult to PvP-Apes was intended in my previous post concerning RP. I just know that most PvPers will do anything to get maximum power out of their main-PvP-character.

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