Other > Suggestions
Experience for exploring the map and seeing new creatures.
Grommok:
--- Quote from: Cold_Fusion on September 14, 2011, 08:26:40 PM ---Scripting it all would be however very time-consuming
--- End quote ---
I dont think. It's just Add x exp every uncovered square on worldmap. Technically, as all the "first kill", shouldnt be difficult. I think it's harder to make "degrade exp at each kill of the same type", even if i think it would be enough to add a script like basexp-numberkillsof(type)/5. I just added i number, i dont think 5 is right.
Cold_Fusion:
You misunderstood. Those you've mentioned are the easy part, I was referring to the whole rest of hypothetical "achievement system" as being too time-consuming to implement (giving rewards for every first-time action, every x number of particular actions or possesions/kills).
Grommok:
Oh. Maybe you're right.
Count also that achievement system shouldnt only be first time stuff and so. Also "special" things, like completing quest chains (but we're far from there ;D), or maybe crafting high tier stuff should give a sort of achievement. Town Control might have lotsa stuff, like PvP in general. Like: kept a town for 5 consecutive attacks, killed a man from 50 hexes away with one shot, and so on. Hope you understood.
Eternauta:
--- Quote from: jonny rust on September 14, 2011, 06:19:53 PM ---XPing is already easy enough to do quickly... if you are an experienced player. But if you're a rookie then it's very difficult and I fail to see how giving them a leg up in the regard would be a bad thing.
This suggestion has my vote all around.
--- End quote ---
That's not really the point of this suggestion, I think. In my opinion this suggestion is awesome not because it will make xping easier, but because xping will not be about spending boring hours killing molerats in a region of the world map. Instead, it would encourage travelling and exploring.
@Graf: thanks for the answer and the quote. I now remember Solar had said something very similar on another topic, but don't remember which one. Anyway it wasn't really much more, just that the amount of XP given by critters would change to make it more fair (in terms of how dangerous the critter is, what kind of loot it "drops", etc., I guess).
Fizzle:
i think if you have an explorers book in your inventory would be the only way to earn the experience of finding new monsters you havent encountered before. Thats just my opinion, btw nice suggestion.
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