Other > Suggestions
Experience for exploring the map and seeing new creatures.
Cold_Fusion:
Here's something that would add more flavour to the game and open up new options for gaining experience on low-to-mid levels.
Experience gain for every new map tile seen, say 10 per piece. This would translate to approximately 20,000 experience if one would take the trouble of uncovering the whole map. Considering its not repeatable and the number of encounters on the way, its not a big deal but still makes newbie lifes' easier and adds a feeling of actually gaining knowledge and not only "accumulating more numbers on the exp counter".
Another thing is getting 50 experience every time a player discovers a creature unseen before.
Think about it - what's more educating: killing rats around one spot for the rest of your life (which is totally legit way to rake in experience in Fallout) or seeing the whole known world and experiencing all the diversity of post-nuclear flora and fauna?
Its an RPG element I would love to see implemented. Discuss.
Surf:
It's a good idea. Aside from maybe adjusting the xp gained to 5 instead of 10, I really like it.
OskaRus:
Nice one. It brings more living and less grinding into exping new char. With car from other alt map could be explored quiet fast but would cost big amount of mfc which is ok imho.
Cold_Fusion:
Thanks for the thumbs up!
I forgot to add that the original idea also included adding a small amount (25-100?) of experience for every new city (including other "big" green circles like Glow or Vaults) visited. Its comparable to the miniquests and rewards natural curiosity.
Another interesting addition would be granting twice the exp for every first kill of particular kind. Something like:
Pigrat was hit for 11 hit points and was killed
You have killed your first pigrat!
You have gained 100 experience points. (normally would be 50)
adding a little twist:
Cannibal was critically hit in the head for 59 hit points and killed.
You have killed your first human!
You have gained 130 experience points.
You feel uneasy.
Orphan was hit in the groin for 32 hit points and killed.
You have killed your first child!
You have gained 50 experience points.
You feel like shit.
This would make all those "omg I've killed my very first deathclaw, finally!" moments even more precious, while not disturbing the balance of exp rewards. It doesn't promote grinding - in fact it works in a very opposite way, slightly encouraging the players to seek new foes.
Sarakin:
This and more (xp for first crafted item of that type..), though ammount of experience gained is questionable.
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