Other > Suggestions
Coilguns-New Energy Weapon
Cold_Fusion:
The maintenance part does make sense, this could be added as something like: "It recquires the capacitors to be recharged after every shot".
Keep up the good work!
Grzesiu:
I think first it can be obtainable from starting quest or something like that. Atleast some quest with awesome reward and in fallout style :)
What about range of that weapon?
And i think it would be cool if it wil lhave long range perk for balance one shot magazine
Grommok:
Well, actually i only had the idea. The model, as i said, is from Bigj, while all the rest is mine. I didnt thought at AP costs, because i'll let devs (if they decide to implement it) play with them. The only is that reloading or shooting should take 1 AP less, otherwise with 1 bullet in magazine you could shot only once each 2 turns ;D
For range i havent thought- cannot be too high, because of power needed to move each bullet (actually coilguns have a incredibly high power consumption, with a 3% of all the power actually used in the shot). Ass with AP, i'll let devs play with that.
However, i had idea for new perk: Unsafe.
Basically, the weapon has a 1%+(break count*2) to break damaging the user for a little electric damage for each shot.
IndiGRay:
Nice suggestion, with this gun. I like it. But 1 ammo magazine - is too little, the picture clearly shows that magazine more than 1 cartridge
Grzesiu:
--- Quote from: IndiGRay on September 11, 2011, 05:49:51 PM ---Nice suggestion, with this gun. I like it. But 1 ammo magazine - is too little, the picture clearly shows that magazine more than 1 cartridge
--- End quote ---
Not so, it can be just energy magazine
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