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Coilguns-New Energy Weapon

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Grommok:
As some of you might know, a Coilgun is a "gun that uses electromagnetism to send a bullet of metal down a barrel. It works with one or more Coils, that with the passage of eletricity generate magnetism and send the bullet forward.
Now that i got your attention, let me explain.

Coilguns are the most basic of energy weapons, can be crafted with a little or no technical experience in real life (google Coilgun and you will find thousands of guides "how to") and still are not in the game. Or, they are, but in an advanced, very rare form. I am talking of Gauss Pistol.

Now, let's talk about serious stuff. Let's on how implement Coilguns in the game.

Coilguns should be craftable without requirements of profession, only a basic Energy Weapon skill.
Since i know most of you are confused, i will firstly give weapon statistic.

Name:
Coilgun
Icon:
Note: Icon from Bigj, made using blender.
Description:
An homemade Coilgun. Coilguns are rifle with no moving parts, that use magnetic strenght to send a ferromantic bullet down a barrel with several coils that generate magnetic fields when power floods thru them.
Sprite
Rifle (the one of the Shotgun)
Sound
Nothing, only sound should be bullet that hits target.
Damage:
Normal, 10-25
Strenght requirement:
5
Weapon skill:
Energy Weapons
Ammo
Iron Ball
Magazine Size:
1 (needs to be reloaded after each shot)
Perks:
Unsafe (At each shot, the weapon has a 1+(Break Count*2)% to break and give a little electric damage to user, due to some wiring to break or short circuit to happen)
Crafted with:
Tool, Energy Weapons 40%, Science 40%, Wood, 3 Metal Parts, 5 Alloys, 5 Small Energy Cells

Iron Ball:
Description: an iron ball, around 4mm in dimension.
Special Effect: same as FMJ ammo.
20 crafted with: 8 Iron Ore
Hallow Iron Ball
Description: an iron ball, around 4mm in dimension. It's empty inside.
Special Effect: same as JHP ammo.
20 crafted with: 5 Iron Ore

What this means for Energy Weapons?
Means that all the actual equipment will be moved by one tier, so Coilguns are Tier 1, Laser Pistols are Tier 2, Laser Rifles Tier 3. And Plasma Rifles, technically uncraftable, get out of the profession, and become obtainable only by scavenging in The Glow-SAD.

Post your thoughts.

Grzesiu:
Damn nice image :D But proposition from me, just change iron ball to just bb gun ammo :D

Grommok:
BB too common, and too big ;D
BB ammo usually 6mm, while coilguns generally use smaller ammo, to use less power.

Cold_Fusion:
Hey that design is very solid and I love the picture, there is however a couple things which I'd change.

First of all, it should be craftable by Energy Expert but used as a "Small Gun" since Energy Weapons only include those which actually fire lasers or plasma bolts.

Second - even tho I like the idea of moving Laser Pistol up one tier (its nonsense when anyone can make one out of practicly trash), further intervention into Energy Expert craftable items would be a huge nerf. Assault Rifle with AP ammo, Sniper Rifle or P90 are way more powerull than most energy weapons, especially with metal armor variants being so common.

Last but not least, BBs sound about right for the ammo. Introducing a new kind just for that one weapon (especially with such heavy crafting components as 8 ore) doesn't make much sense. You could just as well add in description that "barrel size was adapted to common BBs, scrificing some of the stopping power".
Since its a one shot weapon, it'd be far from overpowered anyway.

Great idea overall!

Grommok:
Firstly i thought about Small Guns, but later i changed my mind. After all, exposed wirings, possible short circuits, the fact of possible need of changing the battery (even if it is actually impossible right now) are things from Energy Weapons. So, even if actually for ammo type and damage done is a "gun", maintence, need to power it from time to time and so on make it a energy weapon.
And for the BB, well, maybe you are right.

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