Other > Suggestions

Coilguns-New Energy Weapon

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Grommok:

--- Quote from: IndiGRay on September 11, 2011, 05:49:51 PM ---Nice suggestion, with this gun. I like it. But 1 ammo magazine - is too little, the picture clearly shows that magazine more than 1 cartridge

--- End quote ---
Whoops. Didnt notice the magazine.
Actually Coilguns cannot have a magazine in real life, for the simple reason that otherwise the magnetic field could attract all the bullets at once, leaving the gun totally destroyed.

Surf:
It has been said numerous times that there won't be any new weapons before t he old ones are relatively balanced.

Johnnybravo:
Well here's a little of my insight what would probably work for EW and game the best:

In SP games weapons of this category were mostly high-end content, that means with Laser Rifle you could already rip every single foe in the game ( and plasma rifle was better to some extend, though it's mostly trade between raw damage and range, unfortunately only for player due to armors enemies with laser weaponry were far less dangerous than their plasma wielding counterparts, but the mutants around you usually fought were all usually weak to both ).

This means that all those weapons are a bit too powerful, leaving little to offer to low level player. Maybe by design failure, the only existing weapon for low-end, was worse obtainable than the better versions of it.
However this is not the case in Fonline, and I think it should be easy to benefit from it. The niche of laser pistol does not necessarily have to be lost by nerfing it, because upgrading it might be made meaningful and more expensive (eg. Magneto-laser being unchanged, while basic laser pistol being the same as in Fallout), though shared ammo is problem here.

Another more important thing is the armor, and it's effect on important things for EW: Gatling Laser and Fast Shot trait.

Gatling Laser in Fallout could be probably considered as one of the ultimate weaponry, and for Fonline it could easily take similar role as Rocket Launcher - special weapon adding something that other weapons in the category can't do. Hope it will make some serious weapon, and not toy for fun.

Fast Shot might apply to small guns as well, but it is really the EW which have weapons designed for characters with this trait. Eg. Laser Rifle is NOT sniper weapon, and in F2 it did not have extended capacity upgrade just for fun.
In Fonline this upgrade is one of the most pointless one, in fact it's used just because it allows doing TC with it.

I would also welcome Turbo Plasma Rifle, not because it is better than normal one, but because there'd be some option to provide better progress for gearing up. Just like for laser pistol, plain plasma rifle could provide cheaper weapon where turbo plasma would perform current role of superior close-range single shot much like shotgun bursting.

So well, that adds 2 weapons to EW - both already existing in Fallout2, and both just to fill gap in gear progression.

Grommok:

--- Quote from: Surf on September 11, 2011, 06:44:38 PM ---It has been said numerous times that there won't be any new weapons before t he old ones are relatively balanced.

--- End quote ---
Well, for me this "balances" EW by making every item scaling tier, actually making Laser Rifle (maybe it needs some more power) topgear of craftable EW, and Plasma Rifle a rare weapon that only an "elitè" of extremely experienced players can have-afford. This relatively "balances" atleast a little energy weapons.

@Johnnybravo:
I must agree, Energy Weapons are the classical example of the final "uber" weapons, offering an high power. This should however come at a price, like the need of maintence (not just "using repair", but a true maintance, with wirings, capacitors, and that kinda stuff), and the lack of ammo, 2 things that in FOnline arent. I would really like to see true weapons of that kind (Uber with rare ammos) in another category, not only Small Guns (talkin' bout Gauss Pistol).
In Fallout Gatling ISW a ultimate weaponry, maybe second to plasma rifle at a certain distance, but still an ultimate weapon.
However, i dont see what this has to do with my suggestion.

Johnnybravo:
There is no need for penalty, because of powerful SG/BG weapons are perfectly comparable to those in EW category.
I'm sure in Fallout Minigun (the weapon nobody uses nowdays) was weapon perfectly capable of shredding enemies to pieces. It was somewhat worse than Gatling Laser, and AP ammo did never work, but it was still powerful enough to be compared to Plasma/Laser rifle, and so was Rocket Launcher.
Fallout2 screwed a lot of things (nearly all the firearms added in were lacking any imagination, and severely screwing post-ap atmosphere), but the new weapons added to BG were on par of everything new in EW/SG as well as filling some gaps in between only 2 tiers in Fallout (that is Flamethrower being one and Minigun/Rocket Launcher the second).
Also basic Minigun was not ever bad weapon, but it suffered by Fallout 2 poor balance that did not translate from Fallout where weapons made sense because of the enemies encountered, because with it low damage and high amount of bullets, it was gutted by DT on armors (which was working fine in Fallout, where you played walking tank, which was Power Armor supposed to make you).
But well without going on armors, there's no reason for any category to have ridiculous penalty, the weapons are not better, they just miss low tier, and it's really the same for BG as well. Might be cool for RP, might make it look different, but it's just a new bat in game that is stuffed of them to the roof already.

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