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Author Topic: Minin's a good job mate~  (Read 4519 times)

Graf

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Re: Minin's a good job mate~
« Reply #15 on: February 04, 2010, 02:16:21 pm »

You can at least try to create your map in the mapper, it's not too difficult, Nyan.
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gordulan

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Re: Minin's a good job mate~
« Reply #16 on: February 04, 2010, 03:05:51 pm »

maybe you could have a mining cart npc, just like brahmin following you around but not being able to attack and be invulnerable to all damage  ::)
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Re: Minin's a good job mate~
« Reply #17 on: February 04, 2010, 10:26:43 pm »

Nyan i just love your ideas, every single one of them. Its like we have a mind of 1, devs should look into his/hers ideas.


farming and food need should be applied too, but of course should be balanced.


Nyan great  Job and i love your profile picture too! ! ! !    (keep on the good work, they might just smarten up and try different things)


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gordulan

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Re: Minin's a good job mate~
« Reply #18 on: February 05, 2010, 11:32:07 am »

hmm, i got an idea, maybe you should be able to breed brahmin as well, since they are mutants they may be able to breed faster than rabbits
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Re: Minin's a good job mate~
« Reply #19 on: February 05, 2010, 01:43:43 pm »

Nyan i just love your ideas, its like we have a mind of 1. The dev's should look into his/hers ideas. Of course some ideas the engine it self and servers do not support yet, and probably wont if people dont donate more.

But it should be thought about, same as food need, farms, aging (death). And much much more

The sneak topic for example night day.  being a thief and sneaker is not really worth it right now, maybe and hopefully one day it will be.

good job Nyan and keep up the good work, plus i love your profile picture 2 .!!!!;)
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Alvarez

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Re: Minin's a good job mate~
« Reply #20 on: February 05, 2010, 05:03:27 pm »

Nyan i just love your ideas, its like we have a mind of 1.

Speak for yourself.
But actually Nyan's ideas are quite good, so the profile-lovestruck's flattery isn't completely without cause.
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Re: Minin's a good job mate~
« Reply #21 on: February 11, 2010, 04:04:58 pm »

mining is good job, how about slaves and mercs put their back into it and mine for u, that sure helps minin' and easy to implement
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Re: Minin's a good job mate~
« Reply #22 on: February 11, 2010, 04:32:01 pm »

i love this idea :) lol
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DrapiChrust

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Re: Minin's a good job mate~
« Reply #23 on: February 12, 2010, 12:54:47 pm »

ahem... from one extremity to another...

Currently 95% of resources needed just lie on the ground, piling up in ore/minerals 'stones' around every corner or hiding on the bottom of an infinite junk barrels... And you want to ADD a mining idea to that? This is going to be awkward...

I'm not saying this is a BAD idea, I was for the 'more realistic' mining from the time I saw the first ore pile... But maybe it would be better to implement such concepts gradually? For starters, let us convince devs to put ore and/or minerals to caves (where it will be 'guarded' by mobs from time to time) Then we could think of more complex mining matters

EDIT: to be more clear: What I find wrong in this idea is the fact that just implementing that will cause a paradox (even greater tha it is now) -> why the hell somebody would need a mine, when ore and minerals just lie on the ground? Gold and uranium ore? How much chance there is to enter a random cave and find a uranium/gold mine there? 1 to 10.000.000?
« Last Edit: February 12, 2010, 01:00:59 pm by DrapiChrust »
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Nyan

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Re: Minin's a good job mate~
« Reply #24 on: February 12, 2010, 02:15:35 pm »

My idea was so there's no ore and minerals on the wasteland. Mines only

DrapiChrust

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Re: Minin's a good job mate~
« Reply #25 on: February 12, 2010, 02:25:09 pm »

Then I'm for it, as long as it gets implemented step by step. Resource gathering should be altered loooong ago.
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