Other > Suggestions

Base item theft solution maybe?

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Grommok:

--- Quote from: Swinglinered on August 29, 2011, 08:00:39 AM ---So, like an amusement park where there is a sign that says "you must be this tall to go on this ride"?

What is the in-game rationale for magically not being able to open containers?

Town control lockers represent the town paying tribute- it is not literally a chest.

Containers can be locked, and T-Ray can make key copies IIRC.

Distribute key copies to trusted people.

--- End quote ---
Think like this.
"You see a locker"
"Upon further inspection, you see a retinal scanner".
"After using it, the retinal scanner says: You dont have authorization to open that locker".
Enough Falloutish for ya?

Surf:
A high tech retina scanner on a rusty, corroded makeshift chest/locker in a base in the middle of the desert.



? ? ? ?

;)

OskaRus:

--- Quote from: Surf on August 29, 2011, 11:42:18 AM ---A high tech retina scanner on a rusty, corroded makeshift chest/locker in a base in the middle of the desert.

--- End quote ---

You got the point. Combining rusty and decayed things with high tech stuff is too fallouty for 2238. ;-)

Grommok:
I'm just trying to take it from a different point of view- instead of "magic", a retinal scanner. Or fingerprint scanner. After all, maybe old prewar bases might have that stuff. (Talkin' bout Old Bunker)
Other bases might have that feature for a "little" fee, like 5k more caps when buying base.

Swinglinered:

--- Quote from: Grommok on August 29, 2011, 11:46:14 AM ---I'm just trying to take it from a different point of view- instead of "magic", a retinal scanner. Or fingerprint scanner. After all, maybe old prewar bases might have that stuff. (Talkin' bout Old Bunker)
Other bases might have that feature for a "little" fee, like 5k more caps when buying base.

--- End quote ---

Use locks.
Multiple tents/bases.

This is actually more realistic- you take a risk by recruiting new members, and there are painstaking steps to guard against betrayal.

One persons' annoying feature is another persons' roleplaying mechanic.
 

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