Other > Suggestions
Base item theft solution maybe?
Grommok:
--- Quote from: Swinglinered on August 29, 2011, 08:00:39 AM ---So, like an amusement park where there is a sign that says "you must be this tall to go on this ride"?
What is the in-game rationale for magically not being able to open containers?
Town control lockers represent the town paying tribute- it is not literally a chest.
Containers can be locked, and T-Ray can make key copies IIRC.
Distribute key copies to trusted people.
--- End quote ---
Think like this.
"You see a locker"
"Upon further inspection, you see a retinal scanner".
"After using it, the retinal scanner says: You dont have authorization to open that locker".
Enough Falloutish for ya?
Surf:
A high tech retina scanner on a rusty, corroded makeshift chest/locker in a base in the middle of the desert.
? ? ? ?
;)
OskaRus:
--- Quote from: Surf on August 29, 2011, 11:42:18 AM ---A high tech retina scanner on a rusty, corroded makeshift chest/locker in a base in the middle of the desert.
--- End quote ---
You got the point. Combining rusty and decayed things with high tech stuff is too fallouty for 2238. ;-)
Grommok:
I'm just trying to take it from a different point of view- instead of "magic", a retinal scanner. Or fingerprint scanner. After all, maybe old prewar bases might have that stuff. (Talkin' bout Old Bunker)
Other bases might have that feature for a "little" fee, like 5k more caps when buying base.
Swinglinered:
--- Quote from: Grommok on August 29, 2011, 11:46:14 AM ---I'm just trying to take it from a different point of view- instead of "magic", a retinal scanner. Or fingerprint scanner. After all, maybe old prewar bases might have that stuff. (Talkin' bout Old Bunker)
Other bases might have that feature for a "little" fee, like 5k more caps when buying base.
--- End quote ---
Use locks.
Multiple tents/bases.
This is actually more realistic- you take a risk by recruiting new members, and there are painstaking steps to guard against betrayal.
One persons' annoying feature is another persons' roleplaying mechanic.
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