Other > Suggestions
Base item theft solution maybe?
Reginmund:
since we are throwing ideas around what about a secured room locked via a passcode set in faction terminal but here's the kicker, you have say a single "keeper of arms" ranked member. So you have a few lockers and maybe a table or two to store stuff and there is a little barred window like the banker in redding where you can talk to each other and if possible trade through. Also none of that unlimited storage business.
But what would happen if the keeper of arms input the passcode but was backstabbed and another member tries to rape the armory? well obviously i didnt fully think this through to be foolproof but it's just an idea anyway. i do wonder if it is possible that after input of passcode person can be teleported inside to keep from such things happening. May be more annoying to store and retrieve items but hey, it's the price you pay for security.
Swinglinered:
--- Quote from: Reginmund on August 29, 2011, 03:27:15 PM ---since we are throwing ideas around what about a secured room locked via a passcode set in faction terminal but here's the kicker, you have say a single "keeper of arms" ranked member. So you have a few lockers and maybe a table or two to store stuff and there is a little barred window like the banker in redding where you can talk to each other and if possible trade through. Also none of that unlimited storage business.
But what would happen if the keeper of arms input the passcode but was backstabbed and another member tries to rape the armory? well obviously i didnt fully think this through to be foolproof but it's just an idea anyway. i do wonder if it is possible that after input of passcode person can be teleported inside to keep from such things happening. May be more annoying to store and retrieve items but hey, it's the price you pay for security.
--- End quote ---
How would the secured room be installed?
Would the door be explosive proof?
What about Electronic Lockpicks?
Reginmund:
--- Quote from: Swinglinered on August 30, 2011, 12:18:38 AM ---How would the secured room be installed?
Would the door be explosive proof?
What about Electronic Lockpicks?
--- End quote ---
It was just a passing thought of an idea anyway but to answer your questions.
1. would be up to somebody willing to map an extra room underground although i can see this falling short for the trapper camp maybe even the cave.
2&3. explosive proof and safe from electronic lockpicks? depends how it would be implemented which is to say i should have explained more or thought it through. Well as i imagine it, you have a vault door there with blockers in place but essentially you have like a green grid there. The member with the correct rank and passcode would step onto it and activate the dialogue box which says enter passcode > hit say > input code > member is transported into the other side.
Whether or not it is possible i dont really care since i don't belong to or own any base but the idea came to me and i felt like putting it down.
LagMaster:
do you read the devblog? factions will be able to have multiple bases, and also limited access
so you can let the high tier shit in a baswe where noobs have no access
and in case of betrayel, just ope the browser and erase his access name
Johnnybravo:
I like how poeple think that there should be a security flaw when it's implemented.
How's that going to solve anything when you bring X/Y alt to work around that problem?
Sometimes when things are proof to any failure, there's a good reason for it.
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