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Author Topic: Books and Skill-Points discussion  (Read 5272 times)

Surf

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Re: Books and Skill-Points discussion
« Reply #15 on: August 25, 2011, 01:35:45 pm »

Well, I'm not big fan of it being permanent. It seems to me like it would be 'everyone has that' in the end.

Not like I said 'it can't' though...

Do you really think such things wouldn't end being mandatory for battles? Just like all the drugs and stuff which are "forced" on the players if they wan to compete with others.

avv

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Re: Books and Skill-Points discussion
« Reply #16 on: August 25, 2011, 01:41:46 pm »

Another one: since people feel the death is not a big punishment, bonuses obtainable from books could be cleared on death.

In this case death is bad enough punishment. Being killed while mining is pretty punishing already. What's not punished enough is dying after bluesuit proxyscouting, killing yourself to proxytaxi your pals, stealing, suicidebursting and such.

Do you really think such things wouldn't end being mandatory for battles? Just like all the drugs and stuff which are "forced" on the players if they wan to compete with others.

Probably only the weaponskill, doc and fa books.
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Bartosz

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Re: Books and Skill-Points discussion
« Reply #17 on: August 25, 2011, 01:43:32 pm »

Do you really think such things wouldn't end being mandatory for battles? Just like all the drugs and stuff which are "forced" on the players if they wan to compete with others.

Those books could give you boost to non-combat skills.
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Surf

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Re: Books and Skill-Points discussion
« Reply #18 on: August 25, 2011, 01:43:48 pm »

Probably only the weaponskill, doc and fa books.

Yup. But it's already bad enough. Or do you really enjoy having to gather so much stuff (aquire items through farming, buying, crafting, whatever) before you can actually engage in a competetive fight and might lose it in a glimpse of a second? I don't know how it is for you, but I don't want some additional thing I need to take care of before engaging combat.

Quote from: scypior
Those books could give you boost to non-combat skills.

I know, I know, but somehow it feels artificial.. Now there aren't only drugs, no I "need" to craft/farm/buy books aswell if I want to compete with others who will produce/get them anyway through mass producing/buying? It's just an additional hassle, IMO this is not the way this issue should be solved.
« Last Edit: August 25, 2011, 01:45:58 pm by Surf »
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Crazy

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Re: Books and Skill-Points discussion
« Reply #19 on: August 25, 2011, 01:54:30 pm »

I know, I know, but somehow it feels artificial.. Now there aren't only drugs, no I "need" to craft/farm/buy books aswell if I want to compete with others who will produce/get them anyway through mass producing/buying?

If it's only non combat skills, explain me how it makes sense to "compete" with the others about your repair skill. And in a RPG allowing a wide range of combat technology, the richest will obviously always have an advantage.
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avv

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Re: Books and Skill-Points discussion
« Reply #20 on: August 25, 2011, 02:02:02 pm »

I know, I know, but somehow it feels artificial.. Now there aren't only drugs, no I "need" to craft/farm/buy books aswell if I want to compete with others who will produce/get them anyway through mass producing/buying? It's just an additional hassle, IMO this is not the way this issue should be solved.

Yes they might end up as "must have" feature. Best consumable items are like beer, mentats and occasionally psycho: you have times when you can take them but also times when there's no need to do that. Beer is only needed when you need to taxi your pal, mentats are needed when you want to do quest or trade. A player made the decision to take cha1 but he can temporarily remove the drawbacks by taking drugs that cost money. Personally I think that's a good feature. If there was neither beer or mentats, the only way would be to make an alt to trade or taxi.

The necessity of books will all depend how skills impact the character's performance. For example if repairing is faster or more effective the higher the skill, repair book is "must have". But if higher repair only allows to repair more high tech stuff, repair book isn't always "must have".
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Surf

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Re: Books and Skill-Points discussion
« Reply #21 on: August 25, 2011, 02:02:43 pm »

If it's only non combat skills

The original suggestion was both aimed at non-combat, aswell as combat skills.

Quote
the richest will obviously always have an advantage.

Yes, ans widening the gap between the "rich" and "poor" is such a good idea, hm?

Crazy

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Re: Books and Skill-Points discussion
« Reply #22 on: August 25, 2011, 02:14:05 pm »

Yes, ans widening the gap between the "rich" and "poor" is such a good idea, hm?

Yes. Being slaughtered by a lucky throwing knife shot which cost nothing (30s of wandering around reno) and loosing the best gear available which can be very time consumming to obtain because the knives have been boosted to "fill the gap" can be quite frustrating. Death really don't mean anything for the thrower in such cases, but do for the other one... Such small boost to rich player won't make a very noticable difference in the fight, but it can improve your chances a bit, which is always welcome. Some more things to achieve for us, evil powerbuilders.
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Surf

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Re: Books and Skill-Points discussion
« Reply #23 on: August 25, 2011, 02:28:52 pm »

Yes. Being slaughtered by a lucky throwing knife shot which cost nothing (30s of wandering around reno) and loosing the best gear available which can be very time consumming to obtain because the knives have been boosted to "fill the gap" can be quite frustrating.

Ah, but the other way around, being able to roflstomp everything "poorer" in your path without them being able to defend is so much better, I see.

Crazy

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Re: Books and Skill-Points discussion
« Reply #24 on: August 25, 2011, 02:46:13 pm »

Ah, but the other way around, being able to roflstomp everything "poorer" in your path without them being able to defend.
Nope, but offering another small boost to the rich don't sounds so bad for me. It won't give him twice more chance of victory... Also, I do make a difference between the "doesn't cost anything" (bluesuit, leather jacket, throwing knife, hunting rifle) and "cost a bit but not too much" (.223 pistol, metal). The first one should get slaughtered 9 times out of 10, as he don't loose anything, the second should have fair chance, with a slight disadvantage against someone with top tier.
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Surf

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Re: Books and Skill-Points discussion
« Reply #25 on: August 25, 2011, 02:49:23 pm »

Ok, now that you have worded it quite different, I agree.

Lexx

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Re: Books and Skill-Points discussion
« Reply #26 on: August 25, 2011, 03:03:42 pm »

Well, I'm not big fan of it being permanent. It seems to me like it would be 'everyone has that' in the end.

Not like I said 'it can't' though...

It would be "everyone NEEDS that" in the end. And that's totally normal-- it makes your character better and is most likely easy to get (at some point), so everyone will want it and then everyone has it, except the new players, who don't know about it.

Not a fan of adding books that add a non-temporary bonus. I think I am not even a fan of books that add a temporary bonus, though this is debatable.
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Grommok

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Re: Books and Skill-Points discussion
« Reply #27 on: August 25, 2011, 03:56:58 pm »

Quote
or system, where if you will use current skill, you would get additional SP after several uses.. But problem with "autocklicker SP builders"
Already killed. Too "Oblivion-like".
Killed even with a limit of +10 every level!
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Re: Books and Skill-Points discussion
« Reply #28 on: August 25, 2011, 07:43:08 pm »

I'd be in favor of books that you can write in, rather then just holotapes.  ;D

-Ulrek-
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Re: Books and Skill-Points discussion
« Reply #29 on: August 26, 2011, 06:58:45 am »

everyone else is so anal about where threads are posted..... Isn't there a suggestion area for stuff like this? :p
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