"skill points topic"
Well, as Sarakin said, raising amount of SP or lowering the limit of needed SP in combat skills (this is in fact almost the same measure) would lead to situation that we already know: charisma 1 power builds. Now it would be CH 1 and INT 1 powerbuilds. (Ok, i know that many perks requires INT at some higher level than 1, but still, you would have a lot of free SPECIAL points and i think that current SPECIAL system is more balanced than it ever was).
But we can use different mechanism.
1) BOOKS as an external resource of skill points. Everybody knows it from original Fallout and even F3 series. This also works well in other Fonline mods (TLA, Requiem). Use books and you will get few more SP in specific skill. In Requiem (TLA) is this mechanism reduced, that max is 100 skill points, after you reach this level, it does nothing.
But there are several problems:
1a) Books would affect current PvP powerbuilds, so you can lower your INT (but it would not be so drasticaly, like if you raise amount of SP per level). Maybe it would lead into situation, that one your build could use other than native weapons (of course, SPECIAL requirement would be different, but you would be allowed to use specific weapons for gathering).
Positive thing is that if you invest a lot of books into one char, this char would be stronger than any other new quickly builded powerbuild.. so it will be measure quite agaisnt powerbuilding manufactures without limiting the powerbuilding manufacturers.
1b) The source of books (NPC, quests, ...) should not been rich or dried, of course. I think that it should be separated from basic "caps economy", because of well known reasons (bilions of caps, every era caps generating bug,...).
Maybe, maybe, books shoould be craftable by players, if they reach specific skill points AND (cumulative) when they reach max. lvl (21), to avoid "lvl 5 INT 10 bookwriters powerbuilds"
. What about "only one book per lvl 21 char (or 18, 16 level...?).
Imagine: "Sarakins Fallout-Slovakian dictonary, 1st edition," that would add you 25 SP into speech
2) or system, where if you will use current skill, you would get additional SP after several uses.. But problem with "autocklicker SP builders"
3) Or third way, after you will reach max level, you can still level up your char, but after you would reach another level, you would not get any HP, perks, .. but only skill points.. But this is still abusable.
So i think that book mechanism with limited source of books would be ok. At least, there would exist purpose for books objects.
I think that books should add SP permanently, not temporary (like in F:NV magazines). Temporary SP raising should be granted to consumable (or det.) items, like now (lock pick, tool, doctors bag, ..).
P.S.: But still, i think that Fonline is MMORPG. Multiplayer, not singleplayer. So if your solo char does not have enough SP in certain skill that you need to gather, you should aks friend or someone in NCR. Players should have unique builds. Dont forget, that even now, if your char has lower level, you are still limited and you need help from mates to overcome any obstacle (world map traveling, crafting, PvE, ...).