Well, I'm not big fan of it being permanent. It seems to me like it would be 'everyone has that' in the end.Not like I said 'it can't' though...
Another one: since people feel the death is not a big punishment, bonuses obtainable from books could be cleared on death.
Do you really think such things wouldn't end being mandatory for battles? Just like all the drugs and stuff which are "forced" on the players if they wan to compete with others.
Probably only the weaponskill, doc and fa books.
Those books could give you boost to non-combat skills.
I know, I know, but somehow it feels artificial.. Now there aren't only drugs, no I "need" to craft/farm/buy books aswell if I want to compete with others who will produce/get them anyway through mass producing/buying?
I know, I know, but somehow it feels artificial.. Now there aren't only drugs, no I "need" to craft/farm/buy books aswell if I want to compete with others who will produce/get them anyway through mass producing/buying? It's just an additional hassle, IMO this is not the way this issue should be solved.
If it's only non combat skills
the richest will obviously always have an advantage.
Yes, ans widening the gap between the "rich" and "poor" is such a good idea, hm?
Yes. Being slaughtered by a lucky throwing knife shot which cost nothing (30s of wandering around reno) and loosing the best gear available which can be very time consumming to obtain because the knives have been boosted to "fill the gap" can be quite frustrating.
Ah, but the other way around, being able to roflstomp everything "poorer" in your path without them being able to defend.
or system, where if you will use current skill, you would get additional SP after several uses.. But problem with "autocklicker SP builders"
Chi si ritira dalla lottaE' un gran figlio di mignotta!