fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 23, 2024, 02:21:02 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog

Poll

Do you think that new races should have a different abilities comparing to the human characters?

Yes, they shouldn't be too smart, too fast etc. (Different SPECIAL + Perks)
- 14 (46.7%)
Yes, they should have their own perks, but SPECIAL are the same for everyone!
- 8 (26.7%)
Yes, they should have different SPECIAL, but no changes in perks.
- 1 (3.3%)
No, they should have the same abilities as humans.
- 3 (10%)
No, but they should have a chance to get some special abilities via quests.
- 4 (13.3%)

Total Members Voted: 30

Voting closed: August 13, 2011, 03:57:19 pm


Pages: 1 ... 3 4 [5]

Author Topic: Different abilities for different races  (Read 8925 times)

Grommok

  • Desert Ranger
  • Offline
Re: Different abilities for different races
« Reply #60 on: August 18, 2011, 09:15:34 pm »

This is the best idea I have ever heard on this forum. I am shocked. Grommok... I love you
You're welcome... that's how we did it in California in 2161!
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

LagMaster

  • No. 1 Topic Starter
  • Offline
Re: Different abilities for different races
« Reply #61 on: August 20, 2011, 10:20:17 am »

wait a second, about ghoul creation, a bomb hitted the Glow, where the FEV was firstly developed

and the Enclave thinks everyone is mutated

from the centences above, there shoud be SOME FEV in the atmosphere, since the molerats and radscorps can't grow big from radiation alone
Logged

Johnny Nuclear

  • Rotator
  • hrmm
  • Offline
Re: Different abilities for different races
« Reply #62 on: August 20, 2011, 10:58:36 am »

or maybe today's scorps, molerats, ants.. are just brood that werent affected by FEV.
Logged
Rockwell gold card owner.

Grommok

  • Desert Ranger
  • Offline
Re: Different abilities for different races
« Reply #63 on: August 20, 2011, 11:55:03 am »

Stating to one of the West Tek Facility (aka The Glow) holotapes, F.E.V. that was being deveploved there (and later at Mariposa) cannot be air-transmitted, and the subject must be either inuculated or dipped into a vat. The Enclave's F.E.V. is a modified strain, that is engineered to kill all the life and be transmitted by air.
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

LagMaster

  • No. 1 Topic Starter
  • Offline
Re: Different abilities for different races
« Reply #64 on: August 20, 2011, 12:10:57 pm »

2077
# October 30: A week after the initial blast, a black rain begins to fall. The source of the black rain was the massive amounts of radioactive particle debris (mainly soot) from the nuclear firestorm a week earlier. Plants and animals both go rapidly into extinction
this explains the mutated animals?

Logged

Johnny Nuclear

  • Rotator
  • hrmm
  • Offline
Re: Different abilities for different races
« Reply #65 on: August 20, 2011, 12:32:06 pm »

Stating to one of the West Tek Facility (aka The Glow) holotapes, F.E.V. that was being deveploved there (and later at Mariposa) cannot be air-transmitted, and the subject must be either inuculated or dipped into a vat. The Enclave's F.E.V. is a modified strain, that is engineered to kill all the life and be transmitted by air.

man West tek got direct hit  ;) it vaporized part of base itself, when it exploded it was huge mess, and tons n tons of dust that are always ejected into atmosfere and warm air flows surely contained lot of FEV drops.

Aaand F2 Mariposa mutants and Horrigan's Frankie mutated due to inhalation of FEV fumes when they were doing excavations in Mariposa.

......Increased levels of the FEV virus are present in both the air and soil samples we've taken........
from mariposa holodisc

2077
# October 30: A week after the initial blast, a black rain begins to fall. The source of the black rain was the massive amounts of radioactive particle debris (mainly soot) from the nuclear firestorm a week earlier. Plants and animals both go rapidly into extinction
this explains the mutated animals?

radioactive contamiantion always damages and kills animals and plans
i think mutations are ususlly caussed when fetus in mother is taking radiation doses. fetus grows, but grows wrongly, because it grows according to damaged and maybe even somehow recombined blueprint (DNA).
« Last Edit: August 20, 2011, 01:58:28 pm by Graf »
Logged
Rockwell gold card owner.

Grommok

  • Desert Ranger
  • Offline
Re: Different abilities for different races
« Reply #66 on: August 20, 2011, 02:10:12 pm »

Nono, they walked in the F.E.V..
Plus, Mariposa had been closed for over 80 years. Air got filled with F.E.V.. It's normal that inhalation makes something, when the air is so filled. The fact is that to work it needed an high quantity (like dipping), so basically in open air it is too dispersed. Atleast that's what i think why subjects had to be inoculated or dipped.
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!

Johnny Nuclear

  • Rotator
  • hrmm
  • Offline
Re: Different abilities for different races
« Reply #67 on: August 20, 2011, 02:12:57 pm »

Nono, they walked in the F.E.V..
Plus, Mariposa had been closed for over 80 years. Air got filled with F.E.V.. It's normal that inhalation makes something, when the air is so filled. The fact is that to work it needed an high quantity (like dipping), so basically in open air it is too dispersed. Atleast that's what i think why subjects had to be inoculated or dipped.

in other words FEV has limited ability to spread into air.
Logged
Rockwell gold card owner.

Grommok

  • Desert Ranger
  • Offline
Re: Different abilities for different races
« Reply #68 on: August 22, 2011, 12:55:06 pm »

Too limited to truly make something, otherwise we will all be supermutants and ghouls. ;D And that post would have no reason to exist.
Logged
Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Pages: 1 ... 3 4 [5]
 

Page created in 0.066 seconds with 25 queries.