Other > Suggestions

toned down crafting system

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Grommok:
Well, for the enclave i suppose you are right... BoS have membership, i forgot that ;D,... but Gun Runners are still merchants, and money is money mon! Maybe they could set up some "Public Gunsman Workbench", that can be used for a quite high fee (up to 1k-1.5k caps) so that they might be a problem for low level, loners, and poor players, but will be no problem for skilled merchants (maybe also a barter check to reduce price a little?).
Main downside: more PK traps around the Boneyard, due to it being a forced place to craft.

Senocular:

--- Quote from: jonny rust on August 19, 2011, 11:36:03 PM ---Everything else is factory made and factory made things aren't created at a workbench in a cave!

--- End quote ---
A video proof you clearly don't know what are you talking about. Making guns is even simplier than making bows because wood needs seasoning, and metal doesn't.

What you suggested won't take people out of their tents or caves but will do the opposite. If you want people to go out and do something instead of being afraid of their stuff you need to let them accumulate it. If I have spare armors and guns at my place I have no problem with losing one (which is EXTREMALY EASY) because I have spares. Upgrading jackets, making them only purchasable etc. is even worse, at some point some people will be able to buy out every single one of them, other players won't get any armor. Just like with caps, it's a frequent problem that vendors have no caps. As for "omg super rare items plx" - been there, done that. Already tested out with Combat Armors and so they ended up as base decoration.

And one more thing: Fun > realism. I'm fine with making armors out of junk as long as it's fun and doesn't include boring cooldowns.

Grommok:
That guys is in Pakistan, in a weapon market. Not in a Gas Station that had been abadoned for over 200 years, that has seen nuclear holocaust, raiders, and who knows what other shit.
You are basically suggesting making Gauss Pistols with junk.

Captain Coconut:

--- Quote from: Grommok on August 20, 2011, 01:40:40 AM ---That guys is in Pakistan, in a weapon market. Not in a Gas Station that had been abadoned for over 200 years, that has seen nuclear holocaust, raiders, and who knows what other shit.
You are basically suggesting making Gauss Pistols with junk.

--- End quote ---
No, he's suggesting making assault rifles out of junk. It doesn't take much to do it; just some machining skill and a lathe is about all you'd need. Apparently the only piece of machinery you can't make with a lathe is a bigger lathe, but I'm not speaking from experience here.

As an example, partisans in the second world war were churning out STENs by the bucketload. Admittedly, it wasn't a very complex design, but still. It's not really a matter of skill, just patience and having an example of the design to use as a base. I came across a PDF once of a 9mm submachinegun from some sort of "anarchists cookbook" type work; didn't save it, but it wasn't that complicated.

In other news:
http://garagegunsmithing.com/index.php?option=com_jfusion&Itemid=56&time=1263236919


Now, as for me, I haven't really got a stake either way, although if this gets implemented, it'd be important to make weapons easier to fix. As it is, you get a gun, wear it out in less than two or three levels, throw it away, and buy a new one. As far as I can tell, the ingame economy's pretty much built around disposable firearms.

Wichura:

--- Quote from: jonny rust on August 19, 2011, 11:36:03 PM ---A) cap the ridiculously massive amount of crafted items that are currently raping our economy,
--- End quote ---
Economy does not exist, so leave it. Caping anything in this game causes only more and more specialized alts.

--- Quote from: jonny rust on August 19, 2011, 11:36:03 PM ---B) discourage alting and dual/fast logging as emphasis will be taken off of mining and moved to scavenging.
--- End quote ---
Alting and logging stuff won't be necessary if cooldowns gonna be removed. Get rid off reasons to make alts, so alts will die by themselves.

--- Quote from: jonny rust on August 19, 2011, 11:36:03 PM ---C) put poor/lone/new players on more equal footing in your average encounter with old players since high tier items will not be as commonly used around the waste. My hope is that high tier items become more precious as a result.
--- End quote ---
More precious = more time required to get it, right? So this means no one would risk losing such precious thingie by wearing/using it.

--- Quote from: jonny rust on August 19, 2011, 11:36:03 PM ---D) encourage player cooperation and GET PEOPLE OUT OF THEIR CAVES!
--- End quote ---
Sure, but not by increasing butthurt and boredom.

--- Quote from: jonny rust on August 19, 2011, 11:36:03 PM ---As for armor, I think that leather jackets should be purchasable, they are cheap anyway and I don't know anyone who actually makes them (ok, maybe they are craftable but i still think most people will opt to buy them instead considering it can be a pain in the ass to find fibre
--- End quote ---
So now you know one.

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