Other > Suggestions

toned down crafting system

<< < (3/8) > >>

OskaRus:
Totally agree with wichura.

D) is totally nescessary to make game look alive. I think that the bes way would be  introducing some game mechanisms which would encourage crafting and trading in cities and high level stuff oriented repeatable quests.

Johnnybravo:

--- Quote ---D) encourage player cooperation and GET PEOPLE OUT OF THEIR CAVES!
--- End quote ---
But this is like saying "make the game better".
It's very tricky to make it working, without killing fun for PKers, with making sure game is original, requiring huge updates to UI, etc.
I hope it's something we'll hear more about in future, as it's to be honest the most important stuff for the game.

It's irrelevant how powerful plasma rifle is, or how long it takes to make combat armor, if there is no player cooperation in MULTIPLAYER game.
TC was probably a success, but outside of it, game is still lacking quite a lot.

Remmember this is not just about making some flashy fancy stuff, adding friend lists or whatever, players should still care about IFF status, and should still be able to hurt their friends intentionally or not. That's just this game.
But on top of this, they should be able to benefit from having friends, they should be able to play with friends without being interrupted by design flaws (eg. clicking "follow" a bit late or whatever similar).
I really look forward for any improvement. Though there will surely be a lot of problems and strife before it's done.
Just have a look - game is English, but you can type name in cyrillic. Naturally, big part of community will not be able to even read your name.
Should you be able to have that kind of name? Is it fair to just ban language?

Yeah game development is so interesting.

RavenWolf:
i like this suggestion.
At some point in the beta the craft system was like this, no gathering cooldowns, resources findable in encounters, only a small amount of weapons where available to craft and some upgrades for the other weapons. And i really enjoyed this game in that era.
Ofcourse there was a lot of improvement at this point, but still dont like the actual craft system.

jonny rust:

--- Quote from: Wichura on August 20, 2011, 08:06:22 PM ---Economy does not exist, so leave it.
now you know one.

--- End quote ---

I didn't know we were giving up on the economy

--- Quote from: Wichura on August 20, 2011, 08:06:22 PM ---Caping anything in this game causes only more and more specialized altsnow you know one.

--- End quote ---

But this cap will apply to any character and part of this idea is actually lowering skill requirements since modifications are simpler than building entire weapons.


--- Quote from: Wichura on August 20, 2011, 08:06:22 PM ---More precious = more time required to get it, right? So this means no one would risk losing such precious thingie by wearing/using it now you know one.

--- End quote ---

Not more time to get it, just less chance. High tier weapons will be fought for instead of simply crafted. And yes, people will need to be more selective of when they do and don't use their best equipment, hopefully promoting more of a mix of equipment in regular PvP.

snailbeast:
Loooks like something like "I`m wanna be the only one to wear that Bozar/Gauss/YK/SniperRifle/Pankor/Whichever else "best" weapon"
If it`s obtainable by some certian way everyone will have it like they do now.
Else it`s not about a fair game

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version