Other > Suggestions

toned down crafting system

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Josh:

--- Quote from: scypior on September 11, 2011, 09:55:46 AM ---I'm gonna briefly shed some light on what will future comes and how it addresses your concerns:

a) scarcity of resources - gathering cooldowns are gonna be removed in favor of scavenging locations. On those locations, resources will be spawned occasionaly, on known rates. This means, they will be unlimited, but 'countable' (we know exactly how much is gonna be produced in a world per unit of time, as opposed to gathering cooldowns, where we knew exactly how much one player could produce in a unit of time)

--- End quote ---
makes sense, will the mines be removed?

Bartosz:

--- Quote from: Josh on September 11, 2011, 05:43:12 PM ---makes sense, will the mines be removed?

--- End quote ---

Don't know yet how exactly it will look like, probably HQ ones will be some kind of dungeon with PvE.

OskaRus:

--- Quote from: scypior on September 11, 2011, 10:47:13 PM ---Don't know yet how exactly it will look like, probably HQ ones will be some kind of dungeon with PvE.

--- End quote ---

Awesome! Thats the thing wich can make mining fun.

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