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Author Topic: Questions and Answers #5  (Read 296827 times)

xsarq

  • You Can't Kill What's Already Dead
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Re: Questions and Answers #5
« Reply #1590 on: April 29, 2013, 08:07:20 pm »

Don`t tell me that this nightmare of the past times is back.

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Scamers: Grimmi
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Re: Questions and Answers #5
« Reply #1591 on: April 29, 2013, 11:38:46 pm »

Wo I did not know that. Fortunatly, none of my stuff disapeared.
I just suffered the annoying time of the wasteland travel.
The biggest addiction in that game might be the car.
Don't know what I would do without. :/

Thx for the answer Mike
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Mike Crosser

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Re: Questions and Answers #5
« Reply #1592 on: April 30, 2013, 12:17:30 pm »

Don`t tell me that this nightmare of the past times is back.
Mmmm yes I remember those days very well.
At one point I started to feel like the game became one of those awkward episodes of Doctor Who.

LagMaster

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Re: Questions and Answers #5
« Reply #1593 on: May 02, 2013, 09:53:36 am »

Hi!, can someone PM me to tellme what is new since octomber?
also with wiki links
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the underground

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Re: Questions and Answers #5
« Reply #1594 on: May 02, 2013, 10:35:18 am »

The biggest addiction in that game might be the car.
Don't know what I would do without. :/
Take the trian (IF they're working again).
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nobody wants him so he just stares at the world
planning the vengeance that he will soon unfurl

Kill A VC For Democracy!!!!
Re: Questions and Answers #5
« Reply #1595 on: May 04, 2013, 09:13:18 am »

Hi,

i was just reading the wiki about all the armors we can get in the game.
Seems that Combar armor Mark II used to be craftable bu not anymore?

Is the best armor currently craftable only CA?
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greenthumb

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Re: Questions and Answers #5
« Reply #1596 on: May 04, 2013, 10:03:34 am »

yes it is, but tesla armor or metal armor MKII are even better against energy weapons.
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Re: Questions and Answers #5
« Reply #1597 on: May 04, 2013, 06:34:23 pm »

Speaking of combat armor mark II, is there a bug with NCR army?
The karma seems not to work when I kill them.
Its nice to come like nothing happened and kill them all the time.
Especially to refill in combat armor mark II.
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Tomowolf

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Re: Questions and Answers #5
« Reply #1598 on: May 04, 2013, 06:49:36 pm »

Speaking of combat armor mark II, is there a bug with NCR army?
The karma seems not to work when I kill them.
Its nice to come like nothing happened and kill them all the time.
Especially to refill in combat armor mark II.
That's a bug I guess and hasn't been repaired since ages.
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h
Re: Questions and Answers #5
« Reply #1599 on: May 05, 2013, 08:19:38 pm »

I haven't played in about a year or two, and I was looking to pick up the game again. I'm mainly interested in PvE stuff right now, so I've been trying to plan a build for that accordingly.

What I'm wondering though, is how effective a high AC build is for PvE. If i'm reading the "to hit chance" wiki page correctly, it seems like an extremely large majority of things will miss outright once 140 AC is reached, with the exception of some extremely high tier things (brotherhood patrol, enclave, etc) Basically anything with less than 140 in their attack should miss almost always.

So I figured a decent starting build would be a melee or hth (I was planning melee myself, just for some variety) would be able to farm quite well.

So I guess my question boils down to: is this assessment of AC builds accurate? It wouldn't work well against most PvP since many people have 180+ in their stats, but it should be fun for PvE.

And if I did misunderstand the to hit chance system, then what would be the strongest thing I could fight with 140AC?
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xsarq

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Re: Questions and Answers #5
« Reply #1600 on: May 05, 2013, 08:37:23 pm »

AC wont work while you attack. Unless you plan to run around until they run out of ammo this build won`t work.
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Re: Questions and Answers #5
« Reply #1601 on: May 05, 2013, 08:47:27 pm »

I don't know if perks changed, but some time ago, when I took BRD I saw more damage when I took weapon to hand in inventory. Now there is no change in inventory after taking "more ranged damage" perk.

So my question is:
Are perks "bonus ranged damage" and "more ranged damage" giving bonus +2(+3) damage to every bullet fired from big gun/small gun?
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greenthumb

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Re: Questions and Answers #5
« Reply #1602 on: May 05, 2013, 10:32:59 pm »

@dozer: those perks improve damage/bullet for sg and bg, but never noticed it would be any visible in inventory tab

@admiral: AC will rly not help that good in RT, becouse once you stop, AC is 0 no matter what, but with InYourFace it might be still little bit viable. While in TB you can even shoot and your AC will apply in each turn, if you just spent at least half action points for movement in previous turn.
« Last Edit: May 05, 2013, 10:37:37 pm by greenthumb »
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Re: Questions and Answers #5
« Reply #1603 on: May 06, 2013, 02:39:44 am »

Yeah, kind of dodged the question I asked.

I did the research on AC, I need to move at least half+1 of my total AP (So if I have 10ap, then i need to move 6) but this only applies to turn based combat (which is OK, because I prefer that anyways). It is meant to be a PvE build anyways as I said, so it works out. I planned to take in your face anyways, just to be extra safe.

So again I will ask, is my assessment of the to hit chance and usefulness of high AC in PvE correct? That critters with less weapon% skill will pretty much always miss if they're under 140 (for melee/unarmed critters, and the appropriate formula for ranged obviously). It looks like I could potentially take on most critters, some exceptions being things like enclave/brotherhood and a few others.

If my assessment of to hit chance for them is wrong, then what would be the strongest critters I could reliably take on with a high AC build?

EDIT: I mainly ask this because while reserching my build I noticed a lot of people bitching and moaning that AC builds were nerfed into uselessness with some patch way back in october 2012. But it can be kind of hard to verify this considering how much everyone moans about things. It certainly seems like the build is weaker for PvP, but I'm just concerned with its strength in PvE. But among those bitching and moaning some did say that they can barely fight anything in PvE, but I don't know if they're just exaggerating a lot and simply mean they can't fight things like enclave as freely/easily. TL;DR: Only reason I'm doubting the build is because people bitch and moan, but it can be hard to determine if what they're saying has any truth, and there are a lot of uncertain variables.
« Last Edit: May 06, 2013, 02:42:45 am by Admiral Zombie »
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Re: Questions and Answers #5
« Reply #1604 on: May 06, 2013, 03:37:58 am »

If I remember correctly, having too high of an AC will result in the critters in encounters just running away.
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