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Author Topic: Questions and Answers #5  (Read 290016 times)

Re: Questions and Answers #5
« Reply #1155 on: November 25, 2012, 06:07:26 pm »

thnx, worked now.

article on wiki is outdated:
 Use * instead of space.

was using * so it didnt work.
Spaces in the password? You probably got it all wrong.

Well, here is an update http://fo2238.fodev.net/wiki/Commands#Actions with better written procedure.
« Last Edit: November 25, 2012, 06:49:36 pm by ronillon »
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Alexandrite

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Re: Questions and Answers #5
« Reply #1156 on: November 25, 2012, 08:16:14 pm »

How do you craft expanded lockpicks set? It says you need 125% Lockpicks to craft it, but no where it says how to make it appear in my fixboy... any idea?
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JovankaB

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Re: Questions and Answers #5
« Reply #1157 on: November 25, 2012, 08:34:29 pm »

How do you craft expanded lockpicks set? It says you need 125% Lockpicks to craft it, but no where it says how to make it appear in my fixboy... any idea?

They should appear in Fixboy for anyone with lockpicks 60%+
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Re: Questions and Answers #5
« Reply #1158 on: November 26, 2012, 01:29:07 am »

They should appear in Fixboy for anyone with lockpicks 60%+
Just tested it. Expanded Lockpicks appear in [[Fix-Boy]] if [[Lockpick]] skill is 80% or higher.

I updated the wiki article with that info. http://fo2238.fodev.net/wiki/Expanded_Lockpick_Set
Re: Questions and Answers #5
« Reply #1159 on: November 28, 2012, 12:11:22 am »

Just bought a base but i can not find it on the world map. I bought it at junk town. The caps were taken and when I do ~faction info it tells me im part of the faction we created for the base. Am I missing something?
   
Edit: It wasnt a DIY base, but one from Jtown trapper. I have all of the map discovered but the corners.  Im still searching, but ive had no luck. Do Bases bought from Jtown spawn in a certain area?  Its a cave type base if that helps any.
Double edit:  sorry I found it.  The map marker being tan was difficult to see since of spawned in a brown mountain square
« Last Edit: November 28, 2012, 03:07:17 pm by blue meanie »
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Ganado

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Re: Questions and Answers #5
« Reply #1160 on: November 28, 2012, 12:22:39 am »

Did you buy a cave or a DIY (you gather the materials yourself) base?

If you did buy a cave and not a place-able base, try harder to find it. It should be there. I've seen bug reports before where they said they can't find it, but 5 minutes later they say "oh sorry I found it"  :P If you still can't find it, I suggest +requesthelp or finding help from gm on irc.
« Last Edit: November 28, 2012, 12:25:56 am by Dishonest Abe »
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Re: Questions and Answers #5
« Reply #1161 on: December 01, 2012, 08:49:57 pm »

Is there any way to get rid of unwanted companions?
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Ganado

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Re: Questions and Answers #5
« Reply #1162 on: December 01, 2012, 09:01:51 pm »

I think if you leave them in a TB encounter while combat is on, the encounter will be deleted with them in it... but they might've fixed that. Try it.

EDIT: I totally forgot about this. Use command ~disbandparty away_team to make every follower that is currently NOT on the same map as you get deleted.
« Last Edit: December 06, 2012, 02:08:39 am by Dishonest Abe »
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Re: Questions and Answers #5
« Reply #1163 on: December 02, 2012, 02:03:38 pm »

Is there any way to get rid of unwanted companions?

Disconnecting them on WM?
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Re: Questions and Answers #5
« Reply #1164 on: December 02, 2012, 05:50:38 pm »

I think if you leave them in a TB encounter while combat is on, the encounter will be deleted with them in it... but they might've fixed that. Try it.

Thanks for the tip, killing my companion in TB seemed to do the trick.
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Re: Questions and Answers #5
« Reply #1165 on: December 03, 2012, 12:28:19 am »

How much is the possibility of finding a truck in encounter in percent?
« Last Edit: December 05, 2012, 05:33:26 pm by Horatio »
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greenthumb

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Re: Questions and Answers #5
« Reply #1166 on: December 06, 2012, 08:38:17 pm »

1. what is difrence between plastic explosive and dynamites(timer, remote detonator?)
2. What is range of explosions of both
3. Whats forumla for damage of both(depends on traps, but depends on range from explosion too?)
4. If there is remote detonation for one of them, how it works?
5. if there is remote detonator(controler) then which characters TRAPS skill influence damage of bomb(carrier or one using detonator(controler)
6. if there is remote detonator(controler) is it possible to use it from only certain range(from bomb)? if yes what range? is it usable on WM?
7. if character is carrying two activated bombs, malus to sneak is doubled?
8. if character is carrying two bombs, both deals damage depending on timer/remote activation or both explodes at once, is damage doubled anyway?

Thanks for answers
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Alexandrite

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Re: Questions and Answers #5
« Reply #1167 on: December 08, 2012, 03:59:46 am »

Does the perk Spray and Pray help the Throwing skill well?
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Re: Questions and Answers #5
« Reply #1168 on: December 09, 2012, 02:07:01 am »

Does the perk Spray and Pray help the Throwing skill well?

for crit nade yes
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Alexandrite

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Re: Questions and Answers #5
« Reply #1169 on: December 09, 2012, 02:20:56 am »

for crit nade yes

Does that also affect just a reg. nade hit(w/o the crit) too?
« Last Edit: December 09, 2012, 02:27:00 am by Alexandrite »
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