Other > Survival Guides / Game Help
Questions and Answers #5
Giftless:
--- Quote from: Brujah on June 05, 2012, 05:36:04 pm ---I know that, I want a build that works well with 300 science.
I want this character to have some other use, it's disappointing how we always need tons of alts for the most simple things, I like to make my characters as flexible as possible without affecting what he was mainly meant to do in the first place.
--- End quote ---
I'm not even sure if it's worth it; with 100% science I can dismantle 10 items and only get one resource--such as junk, metal parts, or a gecko skin. Even if the rate was doubled or tripled you'd still be better off with mining or random encounters.
Brujah:
--- Quote from: Giftless on June 05, 2012, 06:04:19 pm ---I'm not even sure if it's worth it; with 100% science I can dismantle 10 items and only get one resource--such as junk, metal parts, or a gecko skin. Even if the rate was doubled or tripled you'd still be better off with mining or random encounters.
--- End quote ---
I'm dismantling shit with 28 science and getting good metal parts and HQ alloys... When I get it.
JovankaB:
--- Quote from: Giftless on June 05, 2012, 06:04:19 pm ---I'm not even sure if it's worth it; with 100% science I can dismantle 10 items and only get one resource--such as junk, metal parts, or a gecko skin. Even if the rate was doubled or tripled you'd still be better off with mining or random encounters.
--- End quote ---
I think it's some bug, I have 300% science on GM character and have similar dismantling results.
No idea what causes this.
HertogJan:
I have similar results. Perhaps dismantler perk is to blame and has the same problem as treasure hunter perk.
Al Cohonez:
Hi, I'm giving FOnline a try again after a looong while and I can see that a lot has changed (for better I guess), I've searched/wikied as much as I could but some things seem outdated and I still got a dozen of questions (for now :))):
1) are fighter characters (i.e. no crafting skills) useful economically for a fraction - i.e. are you considered a leech or can you easily find/buy/get good quality equipment?
2) did I got that right - as a crafter, no only it takes ages to mine/find resources, you get easily buttraped by thieves or PKers, you suck against other players and now you also need to find blueprints (for which you potentially need a new blueprints finder alt)?
3) are big and energy weapons still hard to get (besides crafting)? what's their effectiveness? I've read that AP's got tweaked...
4) is a guarded area a thief heaven (as in: he can steal, you can't fight back)?
5) is there any difference between barter 10% and 30% (or similarly with speech) - due to the minimum time set for bartering/chatting that are currently in place?
6) do people still got a few dozen of alts? A PVP char, supported by a medic and crafter, which in turn is supported by a thief, blueprint finder, high charisma trader and so on...
7) cooldowns - did I get that right, are the gathering and crafting cooldowns out of the game?
8 ) which skills (besides combat and sneak) are worth getting over 100% and why? which are not worth getting even up to 100?
9) there's a lot of addition for charisma - have it really change the gameplay or are most people 1-3 charisma only anyway?
10) is there any use for explosives besides suicide runs? do those happen often?
11) are big guns/energy crafter professions 3 in the game or just on wiki? can you have all profession or is the 3lvl limitation still in place?
12) Do people play turn-based these days?
That's it for now :)
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version