Is PVP real-time or turn-based?
Does AP play a role in PVP?
Can be both in encounters, but in towns, RT only.Yes, a very, very, very important role.
New formula: Random((10+LK)*skill/100, skill).With 6 luck, minimum for snipers/minigunners.Skill 100, luck 6: Random ((10+6) * 100/100, skill) = Random (16, 100) = 58 HP healed on average (Roughly a free stimpak and a half)Skill 125, luck 6: Random ((10+6)*125/100,skill) = Random (20,125) = 72.5 HP healed on averageSkill 150, luck 6: Random ((10+6)*150/100,skill) = Random (24,150) = 87 HP healed on averageSkill 175, luck 6: Random ((10+6)*175/100,skill) = Random (28,175) = 101.5 HP healed on average (Roughly a free super stimpak)With 10 luckSkill 100, luck 10: Random ((10+10) * 100/100, skill) = Random (20, 100) = 60 HP healed on averageSkill 125, luck 10: Random ((10+10)*125/100,skill) = Random (25,125) = 75 HP healed on averageSkill 150, luck 10: Random ((10+10)*150/100,skill) = Random (30,150) = 90 HP healed on averageSkill 175, luck 10: Random ((10+10)*175/100,skill) = Random (35,175) = 105 HP healed on average
Quest locations default combat mode now corresponds to the player's own mode.