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Play WikiBoy BugTracker Developer's blog
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Author Topic: Questions and Answers #5  (Read 298918 times)

Re: Questions and Answers #5
« Reply #210 on: January 11, 2012, 03:13:14 pm »

In TB mode, when calculating if I'm running or not, do bonus move action points count as 'real' action points? I'm thinking they do, but maybe someone knows for sure?

Also, I would LOVE to know what fast metabolism does apart from halving drug durations. As there seems to be no bonus to healing rate :-E
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Re: Questions and Answers #5
« Reply #211 on: January 11, 2012, 04:50:06 pm »

where i can see available faction names???
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JovankaB

  • Guest
Re: Questions and Answers #5
« Reply #212 on: January 11, 2012, 04:57:48 pm »

where i can see available faction names???

in game press enter and type:
~ffn

then F2 to save log and you have a list
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wladimiiir

  • Rotator
  • Independent FOnline developer
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Re: Questions and Answers #5
« Reply #213 on: January 12, 2012, 03:49:33 pm »

When I use a blueprint, does the item from the blueprint stay in my fixboy forever?

JovankaB

  • Guest
Re: Questions and Answers #5
« Reply #214 on: January 12, 2012, 04:18:20 pm »

When I use a blueprint, does the item from the blueprint stay in my fixboy forever?

Yes, it should.
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Re: Questions and Answers #5
« Reply #215 on: January 13, 2012, 03:08:58 am »

Does AC have a cap? And how does knockdown work (I'm trying to create a H+H build).
« Last Edit: January 13, 2012, 03:14:05 am by Spike »
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Michaelh139

  • Goin for 900,000...
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Re: Questions and Answers #5
« Reply #216 on: January 13, 2012, 03:24:46 am »

Does AC have a cap? And how does knockdown work (I'm trying to create a H+H build).
Take heavy handed and you will own every build there is.  (Except other hth builds depending on who hits who first)

Also, AC has a 90 cap right now afaik.
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: Questions and Answers #5
« Reply #217 on: January 13, 2012, 03:36:48 am »

Take heavy handed and you will own every build there is.  (Except other hth builds depending on who hits who first)

Also, AC has a 90 cap right now afaik.

I've thought about that, but taking heavy handed will ruin my criticals.
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Re: Questions and Answers #5
« Reply #218 on: January 13, 2012, 04:28:42 am »

Spray and Pray
Ranks: 1
Generic requirements: Level at least 6, Small Guns or Big Guns at least 125
Description: You cover your target in bullets... one of them is bound to find a hole. You ignore armour’s Critical Modifier.

Does this perk mean that every hit you land will be unaffected when it rolls for your crit?

What exactly is an armor's power modifier?
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Re: Questions and Answers #5
« Reply #219 on: January 13, 2012, 04:36:02 am »

Another question from me, what is the max outdoorsman skill % to avoid 95% of encounters.
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Re: Questions and Answers #5
« Reply #220 on: January 13, 2012, 05:15:09 pm »

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DrWorm
Re: Questions and Answers #5
« Reply #221 on: January 13, 2012, 06:36:01 pm »

how can i make stimpaks, i mean, im alreeady at doctor 2 and have the components, still, it doesnt appear in the workbench list D: (superstim in the other hand appears)
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... in this you can trust
Re: Questions and Answers #5
« Reply #222 on: January 13, 2012, 07:38:34 pm »

Does Heavy Handed critical modifier affects only melee or  melee, big, energy, throwing and small guns?
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Re: Questions and Answers #5
« Reply #223 on: January 14, 2012, 03:08:14 am »

Got 2 questions.

Do you still need 3 CH to talk to general NPC's? Do you need 3 CH to talk to trainers ex: (gunsmithing, Armoring etc...)








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falloutdude

  • just some canadian guy
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Re: Questions and Answers #5
« Reply #224 on: January 14, 2012, 04:02:26 am »

Got 2 questions.

Do you still need 3 CH to talk to general NPC's? Do you need 3 CH to talk to trainers ex: (gunsmithing, Armoring etc...)










yes need 3 ch to trade and talk with most npcs. some trainers are ch 1 and some are ch 3 just need to find the right one.
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Roaming the waste again.
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